09-05-2009, 10:38 AM | #1 |
Banned
Join Date: Feb 2005
Location: https://t.me/pump_upp
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Dodge and the velocity of an attack.
Someone throws a rock and you dodge. Someone shoots you with laser and you dodge. Your chance to avoid either of these attacks is exactly the same. I think a laser is a lot harder to dodge than a thrown rock. I know the RAW can't be that far from reality. What am I missing?
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09-05-2009, 10:43 AM | #2 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Dodge and the velocity of an attack.
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Dodge is a little unrealistic, as people complain GURPS is too lethal to begin with, so as the more I get to know the rules, the more I notice things deliberately stilted towards survival (HT, for example, is probably underpriced). Even so, if you really want to mess with it, GURPS Martial Arts contains an optional rule that allows you to make deceptive attacks with ranged weaponry, and this means the laser's superior accuracy makes it much harder to dodge. |
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09-05-2009, 10:45 AM | #3 |
Join Date: Mar 2006
Location: Copenhagen
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Re: Dodge and the velocity of an attack.
I think this one has been explained about a hundred times before, but I'll give it a go anyway.
A character does not dodge the firearm attack itself; he jumps out of the shooter's aim. Thus, the velocity of the missile does not come into the equation. Cheers, Max
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"Les préjugés sont la raison des sots." |
09-05-2009, 11:05 AM | #4 | |
Banned
Join Date: Feb 2005
Location: https://t.me/pump_upp
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Re: Dodge and the velocity of an attack.
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09-05-2009, 11:10 AM | #5 | |
Join Date: Dec 2007
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Re: Dodge and the velocity of an attack.
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09-05-2009, 11:21 AM | #6 |
Join Date: Sep 2008
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Re: Dodge and the velocity of an attack.
Dodge is meant as an abstraction - it assumes a rock and hip-shot laser are equally difficult to avoid. If you'd like a division, you could consider ranged attacks as low-velocity, high-velocity, and ultra-velocity. Low would be most thrown weapons. High would probably be weapons thrown with mechanical assistance (bows, slings, etc), and maybe pneumatic firearms. Ultra would be things like proper firearms and lasers. Outside the 1/2D range, many weapons would probably drop one level - firearms are high-velocity, bows are low-velocity, etc. Low-velocity weapons are defended against at +1, high-velocity are defended against normally, and ultra-velocity are defended against at -1. Note this will make firearm combat even more lethal!
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
09-05-2009, 11:40 AM | #7 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Dodge and the velocity of an attack.
Laser is also a rapid fire weapon. If the shooter succeeds by more than 1, the man dodging must succeed by a similar amount. This is very hard at short ranges if the shooter has aimed, due to the high acc.
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09-05-2009, 06:53 PM | #8 |
Join Date: Apr 2005
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Re: Dodge and the velocity of an attack.
And at short ranges (Where the "dodge the bullets" seems most absurd), the laser user probably has enough bonuses to eat a pretty good "Prediction Shot" penalty. The accuracy of 12 for an assault laser means that laser guy can give you a -6 to dodge while having the same chance to hit as that thrown rock (Which is probably just a bit excessive!). And this is assuming that the guy even has the opportunity to dodge, which is less likely with a laser than with a rock (If you're using the optional dodge-vs-bullets rules).
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