03-04-2012, 10:45 PM | #81 |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 12: Ninja
Since GURPS DF does not want to make any worlds for DF based on real world myths it is good that there is Pathfinder. Now there is a place to play GURPS DF Ninjas!
Here is an adventure path for an oriental DF world: http://paizo.com/pathfinder/adventurePath/jadeRegent Here are some pictures that are based on the modules and look cool! http://paizo.com/image/product/catal...O9053_500.jpeg http://paizo.com/image/product/catal...O9054_500.jpeg |
03-05-2012, 09:27 AM | #82 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
It'd be a real bonus if it sold a few more copies of DF 12 in the process, too. :)
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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03-05-2012, 09:31 AM | #83 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: GURPS Dungeon Fantasy 12: Ninja
I'd say that even their first adventure path already had a ninja in it…
(And apparently his hot bard sister is now taking some adventurers to the Old Country, judging from the blurb of this AP…) |
03-05-2012, 12:51 PM | #84 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
Oh, sister. Nevermind. It would be better if she was a ninja.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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03-05-2012, 03:57 PM | #85 | |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 12: Ninja
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03-05-2012, 04:10 PM | #86 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: GURPS Dungeon Fantasy 12: Ninja
She doesn't look like a ninja, which means she's a good ninja. :)
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-06-2012, 07:21 AM | #87 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
Now, it's not like those things are bad - it's just that thematically tight books are easier to write, easier to slot in, and cheaper. This is why DF 14: Psi is about Psi, not Psi + astral travel adventures + Elder Things + treasures you might find in the Mountains of Madness. DF12 was contracted to be a short book on running ninja, not a sourcebook on Japan. That's why it's $5 and has two templates in it and lots of magic and mundane things to support using the ninja in game. Had it been more "complete" book, it might have sold better, but it would have been a much, much larger book. In practical terms, I don't think I'd have finished it yet. Much too much writing and researching!
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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03-06-2012, 10:29 AM | #88 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Dungeon Fantasy 12: Ninja
Besides which, in a fantasy context – and indeed, in an RPG context – ninja stopped being "Japanese" or even "Asian" a couple of decades ago. These days, fantasy needs ninja or ninja stand-ins to be taken seriously. That's why Peter Jackson turned Tolkien's elves into freakin' ninja, for instance, and why you have glorified ninja showing up under the label "assassin" in Diablo II and in fact as far afield as Borderlands 2 . . .
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-06-2012, 10:48 AM | #89 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
http://e23.sjgames.com/item.html?id=SJG30-6037 |
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03-06-2012, 10:51 AM | #90 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: GURPS Dungeon Fantasy 12: Ninja
Well, AD&D 1st edition had its assassin, and mostly there's no big difference between it and the early ninja archetype, maybe apart from the exotic weapons. (And things like Assassin's Creed show that they're easily added into the western archetype via clockworkpunk.)
Although a lot of other ninja concepts clearly mix it up with some blatant superhero/mutant archetypes, e.g. in "Shinobi - Heart Under Blade". |
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dungeon fantasy, kromm explanation |
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