08-02-2017, 09:01 AM | #51 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: I was hoping for this
I suppose the most basic question of all has yet to be asked: Will it play the same way the boardgame does?
In particular, is it turn-based, with the phases set up the same way (recover,move,fire,2nd move)? and a bit more generally, is there anything that will be in the game that is NOT in the boardgame? I don't mean pretty colors and mushroom clouds, I mean differences in the game mechanics (eg, "fog of war" stuff). I would personally be very unhappy if a direct 1-1 translation was not possible. It's ok to add things that are not "True Ogre" as long as they can be disabled so you can play a true version of the boardgame; but anything "extra" should come after the 1-1 translation is finished. I want Ogre, not something that looks like Ogre.
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GranitePenguin Ogre Line Editor |
08-03-2017, 04:21 AM | #52 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: I was hoping for this
Quote:
The game is turn-based, and we're definitely going for an adaptation rather than an interpretation. As for additions which weren't in the original; I'll add this to the set of questions for the designer. I'm sure he'll be able to answer this in more detail than I can! :) |
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08-16-2017, 08:21 PM | #53 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: I was hoping for this
Since this is where most of the game-specific comments have been, I'll keep putting them here.
Restated: take a look at how different types of terrain "bleedover" interact. The one I noticed in the samples today show Trees bleeding into Towns; that's weird. PBEM: Does Steam have any facility for PBEM play or do you have to play live with someone? It would be nice if you had the ability to send turn results to each other if you didn't have the time to dedicate to playing a full game at once (yes, that's a weird thought for something that's _designed_ to be a <1 hour game).
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GranitePenguin Ogre Line Editor |
08-16-2017, 09:52 PM | #54 |
Join Date: Oct 2005
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Re: I was hoping for this
There's the "Steam Turn Notification" which may be that. (All new to me, too. I'd have been fine with tan and black hexagons in a scrolling browser app. All this landscape exploding is bonus.)
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08-17-2017, 07:07 AM | #55 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: I was hoping for this
Quote:
We hope this sounds ok to you folks? Re: the graphical feedback, we'll take it on board and see whether it's something to reconsider :) |
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08-17-2017, 07:40 AM | #56 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: I was hoping for this
Quote:
Quote:
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GranitePenguin Ogre Line Editor |
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08-17-2017, 04:17 PM | #58 |
Join Date: Jan 2005
Location: not quite Paradise
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Re: I was hoping for this
In PBEM when an overrun starts then the turn pauses and the defender takes a mini turn, picking their targets and doing the rolls. Once the defenders have finished firing it goes back to the attacker, who finishes his turn.
This pause may be several hours or days, depending on peoples schedules. If the defender has any units surviving then the turn pauses again and so forth. Would it be similar mechanic in the computer game? TK
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Tristan |
08-17-2017, 07:14 PM | #59 | |
Join Date: Oct 2005
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Re: I was hoping for this
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08-18-2017, 06:36 AM | #60 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: I was hoping for this
Quote:
We'd be keen to hear everyone's thoughts on this. I appreciate it takes some control away from the player, but Overrun could literally take weeks to resolve otherwise, so we thought this to be the fairest compromise. |
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