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Old 12-04-2008, 04:52 PM   #11
Gawain
 
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Default Re: Poison Ivy Kudzu Flytrap

Yup.. and since each player has the responsibility of up to 3 monsters, it shouldn't be too much of a hassle after a few turns
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Old 12-30-2008, 05:18 AM   #12
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Default Re: Poison Ivy Kudzu Flytrap

Rulebook, page 13, under "interrupting the monster turn (you can't)":

"Likewise, all monsters are considered to move at the same time. If a monster changes the board as it moves (for instance, the Bullrog smashes doors), that change affects all monsters who move that turn."
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Old 01-01-2009, 09:25 AM   #13
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Default Re: Poison Ivy Kudzu Flytrap

Quote:
Originally Posted by ArcadianRefugee
The significant problem there could be simply remembering to do so, as well as situations that might arise when multiple such dungeon-altering monsters might be about, especially if some order conflict arises.

Take, for example, the opposite situation with a theoretical monster (the Wumpus) that turns locked doors into hidden doors as it moves through them, obscuring its retreat. Do other monsters get to go through since the doors were regular at the start of movement? Or do they now stop, as the doors become hidden?

Worse is potential conflicts (which SJG may be careful to avoid, but these sorts of things seem inevitable): what if the Wumpus instead turns regular AND locked doors into hidden doors (its really, really paranoid) as it moves? Does the Bullrog stop at the hidden door, or smash the locked door open?
I would be inclined to handle this as follows:

- move monsters that *don't* alter the board first.
- move monsters that clear the way next. If this allows other monsters to move farther, then move the other monsters farther.
- Finally, move monsters that obstruct the way.

I think this process best simulates the monsters moving together in a pack. It also probably has the greatest tendency to clump the monsters into a lethal, player killing horde. Note that having fewer, but larger clumps of monsters actually means a decrease in the chances of the monsters winning, so long as all of the players aren't in the same room. (Of course, if there are only one or two connections to the entrance, that kind of player clumping is much more likely at the end game in an even game. However, I'd hope that players in this situation would be intelligent enough to explore some new rooms rather than all standing in the same foyer square when there's a huge monster clump wandering around.)
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Old 01-01-2009, 09:49 AM   #14
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Default Re: Poison Ivy Kudzu Flytrap

If you move Monsters that alter the board first, you don't have to move Monsters again after they've already moved. Your suggestion is actually counter-intuitive, and I honestly wouldn't suggest it to anyone, especially new players.
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