12-18-2012, 11:05 AM | #1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Strange effects with DR
I want a DR shield that turns HP damage into FP damage. It will go down when the wielder reaches 0 FP (which I think is just a nuciance effect, or even a feature).
I've had the suggestion of making a series of alternate abilities that cost 1 FP per DR, and then giving them reflexive and emergencies only, but that feels really clunky. I've also thought about building them as ablative with some sort of enhancement (Cosmic, damages FP instead of armor +50%). Any ideas on how to build this?
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12-18-2012, 11:12 AM | #2 |
Join Date: Sep 2007
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Re: Strange effects with DR
IDHMBWM, but doesn't a switchable advantage go off if you go unconscious (0 FP)?
I'd be tempted to converting to FP instead of HP damage a feature. FP damage is usually scarier. But that's avoiding the problem because I don't have a good answer :) You might do something with Reflexive Healing to heal exactly the damage you take, while costing you FP -- set to a 1:1 ratio. |
12-18-2012, 11:29 AM | #3 |
Join Date: May 2005
Location: Lynn, MA
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Re: Strange effects with DR
Healing (Cosmic, no cumulative use or shock penalties, +100%; Heals Self, +50%; Reflexive, +40%; Self Only, -50%; Injuries Only,-20%)[66]
Of course, that's 1 FP to 2 HP... |
12-18-2012, 11:34 AM | #4 | |
Join Date: Sep 2004
Location: Canada
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Re: Strange effects with DR
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Of course, what I was looking at was also a baroque bastard child of Ablative DR, so it sort of spun out of control. I think perhaps there might be value in looking at both Ablative and Variable Costs FP (with a level equal to the level of your DR) since it's going to be a weird mix of "doesn't cost any FP to sustain" and "Can potentially cost many more FP than you have levels in any given second of combat". One guy with a ROF attack (or two+ guys attacking you at once) can hit you multiple times in one turn and never penetrate your DR, which would normally cause you to take no damage... but with this you could take many multiples your DR in FP damage instead. Which would be bad.
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12-18-2012, 11:39 AM | #5 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Strange effects with DR
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1 FP to 2HP isn't an unworkable thing, but the rest of it feels too big and expensive, not to mention that we're using the healing advantage as armor...
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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12-18-2012, 11:52 AM | #6 |
Join Date: Dec 2007
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Re: Strange effects with DR
Nuisance Effect -50% It would be more but I'm assuming this character will have a lot of fatigue
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12-18-2012, 11:57 AM | #7 | |
Join Date: Sep 2004
Location: Canada
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Re: Strange effects with DR
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I'd almost be tempted to call it just a 0% switch on regular Ablative.
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12-18-2012, 12:15 PM | #8 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Strange effects with DR
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I'm glad to hear I'm not the only one who has thought of a shield that takes effort to use in relation to the number of hits it takes as opposed to the amount of time its on. The idea seems fairly intuitive to me. I suppose a weird form of injury tolerance may actually work: HP to FP, somewhere from 10-20 points, and then add limitations. add immunity to shock, follow up attacks, and symptoms (a broad category, I think) while above 0 FP and attacked from the front. Quote:
[35] if you insist the effect is cosmic. So much depends on the value of the FP instead of DR (+2% costs a point at these levels). DR X (Forcefeild +20%, Directional -20%, Costs X FP per sec, Reflexive +40%) costs 7X-.5X^2. making them alternate abilites costs around 70. taking the value of the highest (which is actually 7) and making it variable for +5% really doesn't seem fair though.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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12-18-2012, 12:23 PM | #9 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Strange effects with DR
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Come to think of it, the option HURTS worse than plain ablative, and even if you are buying your FP way up, you're paying three times the cost of Ablative and giving foes a way to sap your power. I suppose the faster healing of FP makes up for some of that, but I'm not seeing how this is any better that ablative other than that.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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12-18-2012, 01:50 PM | #10 | |
Join Date: Sep 2004
Location: Canada
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Re: Strange effects with DR
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Aside from the FP loss, To cover your power shutting down automatically, you need two things: the 0% feature that your force field won't FP-damage you to death (or at most -5% but that's dubious) and some reason he can't just turn the forcefield back on immediately after someone transfers FP to him or he wolfs down a powerbar or a paut potion or whatever to recover some FP. I suggest Takes Recharge, but Limited Uses, Takes Extra Time, and Preparation Required are all useful.
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