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Old 02-17-2017, 08:31 AM   #381
ericthered
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Default Re: Ideas Are Easy

To get us back on ideas for games:

The good old fashioned were-wolf plot, where someone in the village is turning into a were-wolf. making it contagious is optional. Of course, the old ways have been made illegal, and the one person who might know how to deal with this has been arrested and is on trial in town...
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Old 02-17-2017, 05:52 PM   #382
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Default Re: Ideas Are Easy

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Originally Posted by ericthered View Post
To get us back on ideas for games:

The good old fashioned were-wolf plot, where someone in the village is turning into a were-wolf. making it contagious is optional. Of course, the old ways have been made illegal, and the one person who might know how to deal with this has been arrested and is on trial in town...
Speaking of that, I watched a docu where some correspondent or other actually went to Romania and found villagers who had dug up a corpse and did something to it(it wasn't the stake through the heart thing but I can't remember) to make sure it didn't come back. Of course vampires aren't the same as werewolves but it is interesting that you can find strange places if you look hard enough.
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Old 03-18-2017, 05:08 PM   #383
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Magic is reliable. Magic is safe.

When the first caveman controled a fire elemental for the first time, a revolution took place for the feeble human animal.

Over time, Magic would mark all the human existence. All the civilizations have been born by that elite that provides magical to it.

But... That meteor happened. That cursed cataclism. And it changed it all.

Magic has always been a dangerous thing, and only a few luck ones were so blessed with its biggest secrets.

So, there has always been a natural order... Those able to use a little Magic, those able to use A LOT of it, and those able to use god-like Magic.

And those without. The common citizens. The powerless.

But, after the cataclism, some people started having a weird kind of a fever... Some kind of disease of the mind that no medice men were able to cure or identify.

Those common people, those dirty peasants, started having weird toughts, thinking on manual tools never tought before.

No mage could understand those creations. Wheel? Mills? What the hell is that?

At first, those were just amuzing curiosities.

But after a while, it became deadly serious.


Thunderous staffs that spilled thunders of death, flying metal birds, metal turtles that spilled fire rain, metal golems, intelligent mirrors

Those traitorous peasants called those nightmarish things of weird names as "fireweapons" or "Beam weapons", "airplanes", "tanks", "robots", "artificial inteligence", whatever that may mean.

Those infected with this disease call themselves "inventors", sometimes "gadgteers", all call their power or unique kind of Magic as "technology".

Whatever that phenomena may be, it is clearly dangerous for the social order, so, technologiy is punishble by death. Some of those traitors are even speaking about rebellion against the sacred priesthood of the magetocracy...
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Old 04-04-2017, 01:37 AM   #384
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The Lovecraftian Post-Holocaust: So finally the stars were right and the Great Old Ones came out to play. Mind you H.P. Lovecraft didn't give humanity quite enough credit. As it turns out nuclear weapons really were powerful enough to give even the Great Old Ones pause. They might not be able to kill the GOO but...apparently they did at least drive them away. But our triumph was costly. Over 90% of humanity...gone. Our civilization destroyed. Nonhumans and semi-humans emerge from the shadows to challenge us even as cults rise to worship the Old Ones in anticipation of their return and feral barbarians rampage to destroy what scraps of settled humanity try to rebuild.
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Old 04-05-2017, 03:26 PM   #385
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The Bureau of SURPRISE! The characters are toons being used as agents intervening in the lives of actual flesh and blood people to...ah...help them.

I said ideas were easy. I didn't say they were all good.
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Old 04-06-2017, 10:42 PM   #386
David Johnston2
 
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A fusion of DC and Marvel where characters are introduced at their original start points and aged as seems reasonable. The player characters are all legacies, offspring of the official characters.
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Old 04-10-2017, 07:00 PM   #387
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Transhuman Space Gone Horribly Wrong: 1% of the population live in a paradisical "post-scarcity" eternal life in which their AI slaves give them everything they want. The player characters on the other hand are on the outside, part of a criminal conspiracy to steal goodies from the Elect while avoiding security forces, and fending off worse criminals.
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Old 04-10-2017, 08:07 PM   #388
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Transhuman Space Gone Horribly Wrong: 1% of the population live in a paradisical "post-scarcity" eternal life in which their AI slaves give them everything they want. The player characters on the other hand are on the outside, part of a criminal conspiracy to steal goodies from the Elect while avoiding security forces, and fending off worse criminals.
Or Reign of Steel type robots and extermination.
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Old 04-10-2017, 09:14 PM   #389
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A fusion of DC and Marvel where characters are introduced at their original start points and aged as seems reasonable. The player characters are all legacies, offspring of the official characters.
Bill Stoddard ran a campaign along these lines. Anybody who wants to pursue this should probably send him a personal message.
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Old 04-10-2017, 10:49 PM   #390
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Or Reign of Steel type robots and extermination.
Probably the climax if the campaign lasts long enough.
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