02-08-2017, 11:26 AM | #361 |
Join Date: Dec 2007
|
Re: Ideas Are Easy
Biofab: Speaking of which, there are several reasons why Transhuman Space has never quite been my jam. One of them is that, objectively speaking, there is no job an organic intelligence can do that an AI (or ghost which is really just an AI programmed by other means) can't do better. This makes it seem pointless to be an organic, while at the same the way of AIs seems too alien for me to want to play one. But what about a transhumanist setting where AI research hasn't made those bit breakthroughs? Instead the big advancements have been in the biological and biocybernetic sciences. There are a few "sapient computers" but that's because they have a natural or artificial biological brain at their core. Living people still have a place in space travel...
|
02-08-2017, 05:05 PM | #362 |
Join Date: Dec 2007
|
Re: Ideas Are Easy
World War I with giant robots. So much for trenches.
|
02-08-2017, 09:02 PM | #363 |
Join Date: Mar 2008
|
Re: Ideas Are Easy
|
02-09-2017, 02:43 AM | #364 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Ideas Are Easy
They'll have to be in quite different places. The water table was close to the surface over much of the WWI Western Front, which gave lots of trouble for human-sized trenches. Submersible giant robots aren't very WWI.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
02-09-2017, 02:47 AM | #365 |
Join Date: Sep 2008
Location: near London, UK
|
Re: Ideas Are Easy
There's even existing artwork.
__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
02-09-2017, 07:49 AM | #366 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Ideas Are Easy
|
02-09-2017, 03:35 PM | #367 | |
Join Date: Nov 2009
Location: GMT-5
|
Re: Ideas Are Easy
Quote:
|
|
02-09-2017, 05:45 PM | #368 |
Join Date: Dec 2007
|
Re: Ideas Are Easy
|
02-11-2017, 06:05 AM | #369 | |
Join Date: Dec 2007
Location: Shropshire, uk
|
Re: Ideas Are Easy
Quote:
The other thing is that this has a hell of a lot of scope for possible settings this could be anything from strict hard SF to (new) Space Opera according to taste. Maybe one to float on the GURPS board as a 'build a shared setting' project? |
|
02-12-2017, 10:44 AM | #370 |
Join Date: Mar 2013
|
Re: Ideas Are Easy
I'm not gonna lie... a dieselpunk mecha game sounds awesome...
__________________
Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
|
|