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Old 06-22-2015, 01:36 PM   #31
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Basic] Skill of the week: First Aid

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Originally Posted by vicky_molokh View Post
Huge TDMs are your friend. Many things that are 50%:50% for a regular combatant, unlikely to succeed for an untrained civilian, might be a 98% reliable at-a-glance thing for a trained medical doctor.
I could see Diagnosis in combat telling if someone is truly unconscious or just passed out from fear or pain or fell asleep from narcolepsy. Then again, I think, real E.D. doctors need tests like sternal rubbing or loudly suggesting catheters to identify faking.

(OT: I have an unusually insensitive sternum. I could sleep through that test.)
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Old 06-22-2015, 04:42 PM   #32
CoyoteGestalt
 
Join Date: Jan 2009
Default Re: [Basic] Skill of the week: First Aid

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Originally Posted by Flyndaran View Post
I just reread Vet. I have no idea where I got the erroneous belief that it had to be specialized by animal. I feel foolish now after so many posts in this thread.
Don't feel too bad. I think some GCA data sets have it set up as requiring specialization, too, and I've definitely seen a lot of character sheets with it written that way; I think a lot of us get that wrong frequently.
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