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Old 03-08-2014, 02:55 AM   #1
vicky_molokh
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Default How to properly load RPM (Ritual Path Magic)?

Greetings, all!

I'm still trying to wrap my head around GCA. If I want to run a campaign using RPM (specifically the one from GURPS Thaumatology: Ritual Path Magic), what do I do? I see lots and lots of gdf's, but I can't find which one is for the THM:RPM variant of magic.

Thanks in advance!
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Old 03-08-2014, 06:59 AM   #2
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Default Re: How to properly load RPM (Ritual Path Magic)?

If your copy of GCA4 is up to date, you should see three GURPS Thaumatology 4e GDFs. I believe the specific one you're looking for is: GURPS Thaumatology 4e - Path-Book Magic.gdf
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Old 03-08-2014, 07:13 AM   #3
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Default Re: How to properly load RPM (Ritual Path Magic)?

Quote:
Originally Posted by tmedwards View Post
I believe the specific one you're looking for is: GURPS Thaumatology 4e - Path-Book Magic.gdf
Sadly, Path-Book magic, with its list of predefined rituals, is not the same thing as the Ritual Path Magic introduced in GURPS Monster Hunters and expanded in Thaumatology: Ritual Path Magic, which gives you a bunch of formulae for calculating the cost of almost any magical effect. They just have confusingly similar names, and quite different mechanics.

Edit: Vicky, look for a GDF for Monster Hunters?
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Old 03-08-2014, 07:24 AM   #4
vicky_molokh
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Default Re: How to properly load RPM (Ritual Path Magic)?

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Originally Posted by johndallman View Post
Edit: Vicky, look for a GDF for Monster Hunters?
AFAIK there is some difference between the MH traits and the standalone RPM book. I'm looking for the latter only (and without MH templates and stuff coming in).
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Old 03-08-2014, 07:50 AM   #5
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Default Re: How to properly load RPM (Ritual Path Magic)?

I don't think that there currently *is* a GDF for GURPS Thaumatology: Ritual Path Magic; there is usually a significant lag time between the publication of a new title and the completion of the (IIRC, volunteer) work necessary to create a corresponding GDF.
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Old 03-08-2014, 08:31 AM   #6
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Default Re: How to properly load RPM (Ritual Path Magic)?

I imagine it would be easier than most GDF files to produce. I bet trimming the existing Monster Hunters 1 file down to only the RPM parts would get you 90% of the way there. I don't feel like trying, but I bet it would be trivial for someone who groks the GDF format.
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Old 03-12-2014, 01:14 AM   #7
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Default Re: How to properly load RPM (Ritual Path Magic)?

Uh, are there like a lot of traits in Thaumatology: RPM? I could maybe have a look, no promises, etc.
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Old 03-12-2014, 02:08 AM   #8
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Default Re: How to properly load RPM (Ritual Path Magic)?

Just load the Monster Hunters 1: Champions data file. It adds a few traits that you'll want to ignore, but it's mainly templates and RPM.
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Old 03-13-2014, 08:26 PM   #9
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Default Re: How to properly load RPM (Ritual Path Magic)?

^ that works.

I copied the relevant bits from the MH1 data file,and I added some of the new traits from the RPM book to make this data file. I will probably come back to make a stat for Mana Reserve that can be displayed with Phoenix.
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