Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-04-2014, 10:54 PM   #1
Rocket Man
Petitioner: Word of IN Filk
 
Join Date: Aug 2007
Location: Longmont, CO
Default Innate Spells in Monster Hunters 3: The Enemy

In looking over the various Demon "creature sheets" in GURPS Monster Hunters 3: The Enemy, I notice that their Innate Spells are invariably equal to the controlling Path. Is this a requirement, or just a convenience for the GM? Could a demon have a little-used ability that's lower than the path it's based on, or a go-to trait that's higher?
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking”
--Elizabeth McCoy, In Nomine Line Editor

Author: "What Doesn't Kill Me Makes Me Stronger"
Rocket Man is offline   Reply With Quote
Old 03-04-2014, 11:01 PM   #2
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: Innate Spells in Monster Hunters 3: The Enemy

Disclaimer:

I'm not really a MH master, but I think I can apply typical monster-statting thought to this. In other words, I think this is accurate, but YMMV.

Answer:

I'd say, Sure! If you're statting a monster, make it work the way you want it to. The end. I'm sure there is a way to bend a character sheet to reflect what you want here, but it's not worth it to give yourself a headache over fully statting up something that doesn't need it. Just work up the innate spell's rules and slap on the success roll desired and run with it.
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 03-05-2014, 12:55 AM   #3
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Innate Spells in Monster Hunters 3: The Enemy

Quote:
Originally Posted by Rocket Man View Post
In looking over the various Demon "creature sheets" in GURPS Monster Hunters 3: The Enemy, I notice that their Innate Spells are invariably equal to the controlling Path. Is this a requirement, or just a convenience for the GM? Could a demon have a little-used ability that's lower than the path it's based on, or a go-to trait that's higher?
It's a requirement -- the roll to cast a one-Path spell is always made against the controlling Path for that spell. See the rules for RPM (in Chapter Three of MH1) for details.

If the GM wants to change it, up or down, then he should feel free to do so. But not because the basic rules support it -- instead, it's okay because evil demons already use special rules for magic, so it won't really hurt anything to futz with it a bit.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 03-05-2014, 10:07 AM   #4
Rocket Man
Petitioner: Word of IN Filk
 
Join Date: Aug 2007
Location: Longmont, CO
Default Re: Innate Spells in Monster Hunters 3: The Enemy

Quote:
Originally Posted by PK View Post
It's a requirement -- the roll to cast a one-Path spell is always made against the controlling Path for that spell. See the rules for RPM (in Chapter Three of MH1) for details.

If the GM wants to change it, up or down, then he should feel free to do so. But not because the basic rules support it -- instead, it's okay because evil demons already use special rules for magic, so it won't really hurt anything to futz with it a bit.
Thank you! As a GM, I'm always willing to resort to Rule Zero when it makes the game more fun, but I did want to be sure of the canon answer. I've been reading and loving the Monster Hunters series and Thaumatology: Ritual Path Magic, but it's still fairly new territory for me.

Well -- new in a games rules sense, anyway. As a setting, both Buffy and (in its own way) In Nomine prepared me well. :)
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking”
--Elizabeth McCoy, In Nomine Line Editor

Author: "What Doesn't Kill Me Makes Me Stronger"
Rocket Man is offline   Reply With Quote
Reply

Tags
gurps, innate spells, monster hunters, ritual path magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.