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05-11-2017, 11:17 AM | #41 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"
The general realism problem you'll run into with ranged combat in GURPS is that it's really tuned for being gameable, not being a reality simulator; all other things being equal, accuracy drops off with range much faster than the GURPS range modifiers, but all other things are rarely equal so under game conditions the existing rules do reasonably well.
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05-11-2017, 11:33 AM | #42 |
Join Date: Feb 2009
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Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"
I thought Sighted Shooting required all out attack?
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05-11-2017, 11:36 AM | #43 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"
In the Tactical Shooting ruleset.
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05-11-2017, 11:45 AM | #44 |
Join Date: Feb 2009
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Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"
In High Tech then can you benefit from the reflex sight without all out attack?
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05-11-2017, 12:02 PM | #45 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"
Quote:
Reflex Sight: No aim: +1 to hit 1 sec aim: +(Acc+1) to hit 2 sec aim: +(Acc+2) to hit 3 sec aim: +(Acc+3) to hit x3 Scope: No aim: No bonus to hit 1 sec aim: +(Acc+1) to hit 2 sec aim: +(Acc+2) to hit 3 sec aim: +(Acc+3) to hit ETA: I was forgetting that reflex sights only give the bonus out to 300 yards. Longer shots definitely benefit from the magnifier.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 05-11-2017 at 12:06 PM. |
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05-11-2017, 12:14 PM | #46 | |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"
Quote:
Cheers HANS
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I blog at Shooting Dice. Last edited by HANS; 05-11-2017 at 12:22 PM. |
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05-11-2017, 02:03 PM | #47 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [High-Tech] Reflex Sight + Scope: "can be used, but not with magnifying scopes"
Here's a non-mathy tweak that has the same basic idea as the current rules, but adjusts the breakpoints to give a bit more mechanical oomph to things that work in Real Life (TM) but miss out due to GURPS breakpoints.
Weak and Odd Scopes
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
Tags |
collimating sight, hans-christian vortisch, high-tech, magnification, modern firepower, reflex sight, scope, tactical shooting, targeting laser, zoom |
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