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Old 04-02-2014, 07:37 PM   #31
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [MH] Tool for calculating Ritual Path Magic costs

Quote:
Originally Posted by nick_coffin View Post
What browser and operating system are you using, Flyndaran? I'll take a look.
It didn't work on Explorer, but seems to work fine on Mozilla Firefox. Thanks for asking.
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Old 04-06-2014, 01:09 PM   #32
nick_coffin
 
Join Date: Aug 2004
Default Re: [MH] Tool for calculating Ritual Path Magic costs

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Originally Posted by Flyndaran View Post
It didn't work on Explorer, but seems to work fine on Mozilla Firefox. Thanks for asking.
Which version of IE are you using?
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Old 04-06-2014, 01:23 PM   #33
Flyndaran
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Default Re: [MH] Tool for calculating Ritual Path Magic costs

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Originally Posted by nick_coffin View Post
Which version of IE are you using?
I thought the most recent. But who knows with my glitchy computer.
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Old 04-06-2014, 01:46 PM   #34
johndallman
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Default Re: [MH] Tool for calculating Ritual Path Magic costs

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Originally Posted by Flyndaran View Post
I thought the most recent. But who knows with my glitchy computer.
Help=>About Internet Explorer will tell you.
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Old 06-27-2014, 12:12 PM   #35
nick_coffin
 
Join Date: Aug 2004
Default Re: [MH] Tool for calculating Ritual Path Magic costs

By the by: a new version (v.5) of the Ritual Path Magic Designer web app is now available at the usual URL: http://gurps-monsterhunters.appspot.com/.

See this post for details: http://forums.sjgames.com/showpost.p...8&postcount=19

Last edited by nick_coffin; 06-27-2014 at 12:15 PM.
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Old 07-11-2014, 10:45 AM   #36
nick_coffin
 
Join Date: Aug 2004
Default Re: [MH] Tool for calculating Ritual Path Magic costs

BTW, as I was testing the newest version of the Ritual Path Designer app, I noticed that I could enter "10 miles" into the Range field and the app translates that into 20,000 yards.

Do folks like that conversion? or if the total number of yards is 2000 or above, do you want me to translate that into miles? I noticed with the Call Spirit ritual in Thaumatology: Ritual Path Magic, the range is given in miles. I kind of like miles, too, if the number of yards is more than a couple thousand.

And if you prefer miles, should I use the gross simplification that the basic rules do (i.e., 1 mile = 2000 yards)? Is it canon in GURPS that a mile is 2000 yards?
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Old 07-11-2014, 05:43 PM   #37
Langy
 
Join Date: May 2008
Location: CA
Default Re: [MH] Tool for calculating Ritual Path Magic costs

Quote:
Originally Posted by nick_coffin View Post
BTW, as I was testing the newest version of the Ritual Path Designer app, I noticed that I could enter "10 miles" into the Range field and the app translates that into 20,000 yards.

Do folks like that conversion? or if the total number of yards is 2000 or above, do you want me to translate that into miles? I noticed with the Call Spirit ritual in Thaumatology: Ritual Path Magic, the range is given in miles. I kind of like miles, too, if the number of yards is more than a couple thousand.

And if you prefer miles, should I use the gross simplification that the basic rules do (i.e., 1 mile = 2000 yards)? Is it canon in GURPS that a mile is 2000 yards?
I'd just use the 1 mile = 2000 yards rule so that it fits with the Speed/Range table. Also, I'm pretty sure that it's more '2000 yards is close enough to 1 mile that it makes no difference for Speed/Range table purposes' than '1 mile is always 2000 yards in GURPS'. 1 mile is still 1 mile, whatever that is in actual yards; 2000 yards is close enough to the actual figure to use at GURPS's level of resolution, however.
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Old 07-22-2014, 08:32 PM   #38
Christopher R. Rice
 
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Default Re: [MH] Tool for calculating Ritual Path Magic costs

Couple of comments:
  • Consider automatically checking the boxes for inherent modifiers and spells effects - it's annoying to have to click a box to do that.
  • Is there a way to alphabetize the modifiers? Even if you put them out of order?
  • Official format is to spell out the word yards, not abbreviate it.
Overall - still top notch, Nick! Thank you for all your hard work. :-)
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