03-21-2014, 11:12 PM | #11 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: [RPM] Better Arms and Armor Through Magic
My dwarves have always made Superfine :D
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03-22-2014, 11:33 AM | #12 | |
Join Date: Jun 2013
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Re: [RPM] Better Arms and Armor Through Magic
Quote:
Of course, now that I know that Bestows a Bonus/Penalty is legitimate to apply to Breakage chance, I think I'll get rid of that Rules Exemption - weapons that are made with sub-par materials/designs simply need to negate this using Bestows a Bonus. As implied above, in addition to what I previously listed, I think Armor Divisor 2 and Bestows a Penalty 2 (Breakage) may be the limits of Lesser Strengthen Matter. On the topic of Breakage, the newest Pyramid introduces a Heavy Enhancement (and corresponding Light Limitation) which give me a jumping-off point for increasing/decreasing the weight of weapons (I'm not going to bother trying to modify armor weights, even if Lighten is something popular - just start with an armor of the weight you want and give it bonus DR until you're where you'd like to be). Heavy is +10% per +10% weapon weight, so that's easy enough - 1 energy per +5% weapon weight. This would modify MinST and weight for breakage purposes, although the weapon would still have the same nominal weight (for encumbrance). Light is -5% per -10% weapon weight - as making a weapon lighter is going to primarily be done to drop its MinST, this is an enhancement, but with the corresponding increase to breakage it's not a perfect complement to Heavy - we'll keep the 5% from the article, making it 1 energy per -10% weapon weight. I'd say the limit for a Lesser Strengthen Matter would be +/-1 on the SSR table - so x1.5 for Heavy (10 energy), x0.7 for Light (3 energy). I'll modify the original post with the new Lesser Strengthen Matter guidelines. Last edited by Varyon; 03-22-2014 at 11:42 AM. |
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03-22-2014, 01:46 PM | #13 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: [RPM] Better Arms and Armor Through Magic
Where is this artificing system?
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03-22-2014, 09:07 PM | #14 |
Join Date: Jun 2013
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Re: [RPM] Better Arms and Armor Through Magic
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03-22-2014, 10:50 PM | #15 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: [RPM] Better Arms and Armor Through Magic
I'm working with a conjunction of Metatronic Generators and Symbol Enchantment that seems to work pretty well.
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Tags |
enchantment, ritual path magic |
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