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Old 02-19-2014, 02:12 PM   #1
Dalillama
 
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Default [RPM] 3e Spirits Path Ritual conversion

Just for fun and to practice with RPM, here are the Path rituals from Spirits converted to 4e RPM. I would do the ones from Thaumatology 4e, but I haven't got a copy of that one. So far I've only done Path of Cunning, and not the ones listed separately under other paths.

Path of Cunning:
Guise
Spell Effects:
Greater Control Energy, Greater Create Energy
Inherent Modifiers:
Greater Effects: 2 (¥5).
The subject looks and sounds like someone else for the duration of the ritual.
Typical Casting: Greater Control Energy(5)+ Greater Create Energy(6)+Duration (10 minutes)(1)
60 energy (12×5).


Lust
Spell Effects:
Lesser Control Mind
Inherent Modifiers:Altered Trait, Lecherousness (single target)
Greater Effects: 0 (¥1).
This spell causes the subject to feel an overwhelming lust for a specific person (usually the user of the spell, or for a classic 'love potion' the first person the subject sees; anything more specific requires a modified ritual)

Typical Casting: Lesser Control Mind (5)+Altered Traits (Lecherousness, one target only -80%, no self-control roll) (2) + Subject Weight, 300 lbs. (3) 10 energy (10×1).
“Love potion”: Lesser Control Magic (5) + Lesser Control Mind (5)+Altered Traits (Lecherousness, one target only -80%, no self-control roll) (2) + Subject Weight, 300 lbs. (3). 15 energy (15x11).






Obscurity
Spell Effects:
Lesser Destroy Mind
Inherent Modifiers:Bestows a penalty, -3 to rolls to notice the subject
Greater Effects: 0 (¥1).
This ritual can be used on a person, place, or object. It bestows a -3 penalty on any perception or skill roll related to noticing the subject (including Holdout for objects and Area Knowledge for locations)
(The original ritual gave bonuses to Stealth for a person, but a flat -3 to notice makes the ritual a lot easier to write)
Typical Casting:
Person or object: Lesser Destroy Mind (5) + Bestows a -3 penalty to notice subject (4)+Subject Weight, 300 lbs (3). 12 energy (12×1).
Place: Lesser Destroy Mind (5) + Bestows a -3 penalty to notice subject (4)+Area of Effect 5 yd, (4). 13 energy (13×1).


Hallucination
Spell Effects:
Greater Control Mind
Inherent Modifiers:
Greater Effects: 1 (¥3).
Causes the subject to hallucinate a single “thing” (conceptually). This affects all senses.
Typical Casting: Greater Control Mind (5) + Duration, 10 minutes (1) + Range, 10 yards (4) + Subject Weight, 300 lbs. (3) 39 energy (13×3).

Suggestion
Spell Effects:
Greater Control Mind
Inherent Modifiers:
Greater Effects: 1 (¥3).
This ritual allows the caster to implant a single specific command directly in the subject's mind. If the subject fails to resist, they will do their best to carry it out.
Typical Casting: Greater Control Mind (5) + Range, 10 yards (4) + Subject Weight, 300 lbs. (3) 36 energy (12×3).



Cloud Memory
Spell Effects: Greater Sense Mind,
Lesser Control Mind, Lesser Transform Mind
Inherent Modifiers:
Greater Effects: 1 (¥3).
This ritual allows the caster to destroy or alter one of the target's memories, leaving either a false memory or a period of missing time.
Typical Casting: Greater Sense Mind (2)+ Lesser Control Mind (5)+ Lesser Transform Mind (8)+ Subject Weight, 300 lbs. (3). 54 energy (18×3).
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Old 02-19-2014, 08:44 PM   #2
Dalillama
 
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Default Re: [RPM] 3e Spirits Path Ritual conversion

Path of Dreams:
Dreamwalk
Spell Effects: Lesser (?) Create Crossroads, Greater Transform mind
Inherent Modifiers:
Greater Effects: 1 (¥3).
The caster's consciousness is projected into the realm of Dreams, while her body is in a trance.
Typical Casting: Lesser Create Crossroads (6) + Greater Transform mind (8)+ Subject Weight, 300 lbs. (3) 51 energy (17×3).
(I'm not really happy with this one)


Dream Visitor
Spell Effects: Greater Sense Mind, Greater Control Mind
Inherent Modifiers:
Greater Effects: 2 (¥5).
The caster can enter another person's dreams. Once there, he can alter the dreams as desired.
Typical Casting: Greater Sense Mind (2) + Greater Control Mind (5)+ Subject Weight, 300 lbs. (3) + Duration 10 minutes (1). 55 energy (11×5).


Slumber
Spell Effects: Greater Destroy Mind
Inherent Modifiers:
Greater Effects: 1 (¥3).
Causes the target to go to sleep. They will remain asleep for at least 1d+2 hours (someone who was tired enough may well remain asleep after the effects wear off).
Typical Casting: Greater Destroy Mind (5) +Subject Weight, 300 lbs. (3) + duration 6 hours (5).
39 energy (13×3).



Dream Sanctum
Spell Effects: Lesser Control Magic, Lesser Control Spirit
Inherent Modifiers:Area of Effect.
Greater Effects: 0 (¥1).
A Dream Sanctum prevents any attacks on the dreams of those sleeping within. It serves as a ward against dream related magic and creatures of the dream world.
Typical Casting: Lesser Control Magic (2)+ Lesser Control Spirit(2)+ Area
of Effect, 3 yards (2)
6 energy (6×1).




Night Terrors
Spell Effects: Lesser Control Mind
Inherent Modifiers:
Greater Effects: 0 (¥1).
This causes the target to suffer a horrifying nightmare (outline supplied by the caster) when they next sleep, which results in a Fright Check.
Typical Casting: Lesser Control Mind (5) + Subject Weight, 300 lbs. (3).
8 energy (8×1).



Dream Shackles
I'm running into the same problems as Dreamwalk with this one.
Spell Effects: Lesser (?) Create Crossroads, Greater Transform mind
Inherent Modifiers:
Greater Effects: 1 (¥3).
The subject is projected into the world of Dreams and held there.
Typical Casting: Lesser Create Crossroads (6) + Greater Transform mind (8)+Subject Weight, 300 lbs. (3) + duration 8 hours (6).
69 energy (23×3).
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