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Old 10-30-2011, 05:45 PM   #21
jeff_wilson
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Default Re: Immunity

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Originally Posted by Kuroshima View Post
I see your Control Space, and rise it to Affliction (HT; Advantage, Insubstantiability, +800%; Aura of Power*, +175%; Cosmic, Affects Energy too, +50%; Cosmic, No Rule of 16, +50%; No Will roll to activate*, +5%) [118] and Will +20 (Only for the affliction with Aura of Power, -60%) [40]
[...]
Since it's HT vs Will+20, on the worst case, that is the character rolling a 18, and the attack(er) rolling a 3, the effect is automatic unless the the attack(er) has an HT equal or over the character's Will+5.
This still leaves you vulnerable to stuff with very high effective HT, like huge objects with substantial SM, and to certain kinds of powerful energies that are already effectively Insubstantial with damage against substantial objects. Control Space literally turns stuff like that back on itself.
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Old 10-30-2011, 08:11 PM   #22
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Default Re: Immunity

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Originally Posted by jeff_wilson View Post
Nowadays, I'd recommend starting with a Selective and Persistent form of Control Space, IIRC 9 levels will bend space 180 degrees and presto! Your body simply repels damage even if struck directly on!
Intriguing. But, as you must be aware, not RAW (unless you're using rules outside of Powers for Create).

Control is limited to matter, energy or forces. And the largest possible category is "Common", not Universal.
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Old 10-30-2011, 08:34 PM   #23
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Default Re: Immunity

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Originally Posted by Figleaf23 View Post
Intriguing. But, as you must be aware, not RAW (unless you're using rules outside of Powers for Create).

Control is limited to matter, energy or forces. And the largest possible category is "Common", not Universal.
They have that Godlike Control box that mentions things like Time and Space...
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Old 10-30-2011, 09:52 PM   #24
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Default Re: Immunity

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IT doesn't really fit the bill so far as I can see, so I'm left with DR (Limited to burning).
Injury Tolerance: Damage Reduction, introduced in Powers, is the IT they are talking about, in case you are looking only at the versions of IT listed in Basic. It basically divides penetrating damage by a factor of 2, 3, or 4 (and optionally extendable indefinitely higher, with ever increasing cost).
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Old 10-31-2011, 12:17 AM   #25
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Default Re: Immunity

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They have that Godlike Control box that mentions things like Time and Space...
Yes, and Kromm himself said:

"POWERS isn't trying to be realistic; it describes a cheesy power stunt.
I'm sure you could get as harsh as you needed. For instance, you could
note that realistic ricochets happen at <20°, so the -2 describes a net
deflection through 40°. Read that as -1 per 20° and you're at -9 -- and
need nine levels of Control -- to send a bullet back at its shooter by
warping space back on itself 180°. "
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Old 10-31-2011, 06:58 AM   #26
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Default Re: Immunity

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Injury Tolerance: Damage Reduction, introduced in Powers, is the IT they are talking about, in case you are looking only at the versions of IT listed in Basic. It basically divides penetrating damage by a factor of 2, 3, or 4 (and optionally extendable indefinitely higher, with ever increasing cost).
don't forget the minimum damage is still 1 with IT:DR.
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Old 10-31-2011, 07:17 AM   #27
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Default Re: Immunity

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don't forget the minimum damage is still 1 with IT:DR.
Unless you apply that Cosmic, +50%, mentioned to allow you get rid of that minimum damage, mentioned on pp. P118-119.
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Old 10-31-2011, 07:47 AM   #28
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Default Re: Immunity

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Unless you apply that Cosmic, +50%, mentioned to allow you get rid of that minimum damage, mentioned on pp. P118-119.
and then you have something that cost a lot more depending on the maximum amount of damage fire can do in his setting.
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Old 10-31-2011, 08:53 AM   #29
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Default Re: Immunity

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and then you have something that cost a lot more depending on the maximum amount of damage fire can do in his setting.
Specially when some reflexive healing absorption DR will also serve to do the trick...
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Old 10-31-2011, 09:15 AM   #30
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Default Re: Immunity

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Unless you apply that Cosmic, +50%, mentioned to allow you get rid of that minimum damage, mentioned on pp. P118-119.
Um cosmic +50% doesn't cut it. one of the basic points of IT:DR is a Mimium of 1 point. note it Injury, you need to add Damage Resistance to stop being nickled and timed by small attacks.
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