11-15-2019, 06:09 AM | #1 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Flawed Possession
How much would the following limitation on Possession (with Telecontrol, +50%) be worth?
The subject is aware that he or she is being possessed and may temporarily or completely break free from possession. When possessed, and once per day the victim can attempt a contented Will roll vs the possessor's IQ to try to regain control. If either wins by a margin of 1 or less the victim breaks free for 1d+3 seconds, after which the contest will resume again. The victim can also make one extra attempt to break free (per scene) when the possessor tries to do something they would highly object to (harming their family, etc.). Depending on the victim's personality they may gradually build up a Will penalty if they are possessed for several days. Abandoning hope, etc.
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11-15-2019, 06:46 AM | #2 |
Join Date: Feb 2016
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Re: Flawed Possession
That would probably be Temporary Disadvantage (Split Personality), with the second personality being the personality of the host. If they can only maintain control for a few seconds under rare circumstances though, it would likely be only at the quirk level (-1%).
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11-15-2019, 01:46 PM | #3 |
Join Date: Jun 2013
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Re: Flawed Possession
First off, we need a Limitation to represent the fact the host is aware and forms memories, rather than forgetting everything you did in their body once you release them. I'd eyeball that at -20%. Them being able to occasionally re-establish control, but only for a very short period of time under certain circumstances, is a fairly minor Limitation, probably -5%. So, all told, I'd call it around -25%.
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11-15-2019, 01:49 PM | #4 |
Join Date: Aug 2018
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Re: Flawed Possession
Do you have access to the Pyramid which expands on Possession rules and uses Mental Control Points? It dealt with the idea of partial possessions pretty well.
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11-15-2019, 02:10 PM | #5 | |
Join Date: Feb 2016
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Re: Flawed Possession
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11-15-2019, 03:49 PM | #6 |
Join Date: Jun 2013
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Re: Flawed Possession
Unless the possession is intended to be semi-permanent - which is not going to be the case when you have a tranced body somewhere else, as is the case for Telecontrol - the target retaining their memories is a pretty big deal. You either have to seriously restrict your activities (because they can use the knowledge they gain watching you against you once you're out of their head) or you need to kill them off when you're done. Killing them off is likely pretty easy (Step One: Go swimming alone; Step Two: Dive underwater; Step Three: Take a deep breath), but needing to do it is a pretty serious limitation.
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11-15-2019, 09:51 PM | #7 |
Join Date: Feb 2016
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Re: Flawed Possession
Most people are going to think that they are going crazy, not that they are being possessed. Humans tend to rationalize their behavior and, when faced with such a situation, would probably make up any explanation other than possession. In addition, they might like what they remember, as they might not have had the confidence to act otherwise.
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11-15-2019, 11:13 PM | #8 | |
Join Date: Jun 2013
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Re: Flawed Possession
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In short, there's just going to be too much to dismiss as a dream or a temporary bout of insanity or whatever. If you limit yourself to possessing random people on the street, this might not harm you too much, but if you want to use it to, say, infiltrate the enemy ranks (making your way up from some low-ranking grunt all the way to a high-ranking officer by progressive body-jumping, gathering info along the way), the fact your victims remember all the odd stuff they did is going to be a potentially fatal flaw.
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11-15-2019, 11:53 PM | #9 | |||
Join Date: Aug 2018
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Re: Flawed Possession
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If you combined that with the "Spiritual" limitation, then your previous body is merged with the new body, so they should basically witness everything you do. Quote:
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Pyramid 103's Stability Points or Horror 141 "Stress and Derangement" might cover that. |
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