09-16-2016, 04:40 PM | #181 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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09-16-2016, 04:57 PM | #182 |
Join Date: Feb 2009
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
I've actually in the past experimented with folding Alchemy (RPM) and Alchemy (Magic) together without noticing much ill effect. So whenever I get to playing with Incantation Magic I might try that and see what happens
My current approach to Alchemy (RPM) and Alchemy (Magic) is they default at -4, but if someone so desires they can burn a CP on a skill adaptation perk to make them default at 0 |
09-16-2016, 05:14 PM | #183 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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So a Talent like Elder Gift would only improve the Alchemy skill that you already had -- and Alchemy (Infusions) is already noted as being explicitly for incanters only. Being a human vs. being a squiddy wouldn't change that.
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09-16-2016, 05:27 PM | #184 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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09-17-2016, 02:54 PM | #185 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
So I'm thinking about combining Incantation Magic with Threshold Magic, because I love that system. Only spells cast on the fly would cost Threshold points - I'm thinking 150 Threshold points and Recovery 20. So a caster can use improvised magic once or twice, but then they'll have to rest for a long time before they can do it safely again. What do you think?
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09-17-2016, 03:02 PM | #186 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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Good idea.
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09-17-2016, 04:46 PM | #187 |
Join Date: Sep 2016
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Question. Does having the field caster power-up enable one to prepare incantations outside of town? I'm looking for a way to dodge that requirement.
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09-17-2016, 04:49 PM | #188 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
You need a portable workspace kit to prepare incantations outside of town, no power-up required. Now, in town, you have access to better tools so you might get a bonus (if you pay extra) instead of the penalty you get with a portable workspace kit.
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09-17-2016, 05:41 PM | #189 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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09-18-2016, 07:26 AM | #190 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
I'd retroactively apply the title Alchemy (Elixirs) to distinguish from Alchemy (Infusions)
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Tags |
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