01-08-2016, 05:31 AM | #21 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [GURPS Basic] Why no farming mechanic?
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01-08-2016, 07:15 AM | #22 | |
Join Date: Oct 2014
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Re: [GURPS Basic] Why no farming mechanic?
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How would Keeper Mercury's tricks for efficient farming from Dungeon Keeper Ami work in a GURPS game? That kind of stuff. |
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01-08-2016, 07:44 AM | #23 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: [GURPS Basic] Why no farming mechanic?
Farming Mechanic (32 points)
Primary Attributes: ST 11 [10]; DX 10 [0]; IQ 11 [20]; HT 10 [0]. Secondary Characteristics: Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [-5]; Per 10 [-5]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0]. Primary Skills: Mechanic (Non-vehicular Farm Equipment) (A) IQ+1 [4]–12; Mechanic (two vehicles from this list) (A) IQ+1 [4]–12 each. |
01-08-2016, 08:32 AM | #24 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [GURPS Basic] Why no farming mechanic?
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Bill Stoddard I don't think we're in Oz any more. |
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01-08-2016, 08:35 AM | #25 | ||
Join Date: Sep 2007
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Re: [GURPS Basic] Why no farming mechanic?
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01-08-2016, 08:37 AM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [GURPS Basic] Why no farming mechanic?
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Bill Stoddard I don't think we're in Oz any more. |
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01-08-2016, 02:27 PM | #27 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [GURPS Basic] Why no farming mechanic?
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I acknowledge that world-building is fun for some (perhaps most!) GMs who aren't me . . . but I find it tedious and too much like my day job. Instead, for each mundane pursuit, I assign an effective tech level which abstracts the density of wizards in the land, their predilections (especially the relative rewards of magical specialties, and what pursuits are rewarded or punished), the particular spells known and widely taught in the setting, and the laws of magic. This TL is simply a top-down declaration to produce the results I want; I have no actual formula for it. Thus, in a fantasy setting with lots of well-regarded agri-wizards organized into prestigious guilds and working life-aspected or plant-aspected land, I might hand-wave "TL3, TL12 for agriculture." Then I would consult rules that peg food yields to TL. From there I would scale populations to yields and be done with it. I am well aware that this would be unsatisfying to gamers who want to play agri-wizards! However, I've never had players like that, so I've never had to fight that battle. On the other hand, I've had lots of players who wanted fantasy settings that amounted to this: "Dirty, labyrinthine New Yorks and Londons, surrounded by ultra-dense, easily defended crop belts to feed everyone, and separated by wastelands full of monsters and dungeons." Treating cities as magical arcologies separated by all the rest of the world, which kills people, is surprisingly fun for dungeon crawls.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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01-09-2016, 07:17 PM | #28 | |
Join Date: Dec 2015
Location: Orion Arm of the Milky Way
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Re: [GURPS Basic] Why no farming mechanic?
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(Yes I did laugh). This discussion (not Kromm's comment) also reminded me of an image I came across a few years ago: http://www.elfwood.com/u/andersson2/...-farmer-of-war
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Hi, I'm new to GURPS. I've played (A)D&D 1/2/3(.5)/PF/4/5, M&M, SW:SE*, GW. *Favourite My job is the next best thing after being an Astronaut: Building and using the biggest telescopes in the world. |
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01-09-2016, 07:31 PM | #29 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: [GURPS Basic] Why no farming mechanic?
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People often complain that magic, specifically plant and agri-mages, would destroy medieval economies so that the world wouldn't look medieval anymore because the yields would be too good. One response is to make Mages more rare. But another response based on your wonderful post is that that fantasy world may be so difficult to plant and grow things in, that your need plant and agri-mages just to achieve the yields that people had in our middle ages. Nice! |
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01-09-2016, 08:11 PM | #30 | |
Join Date: Aug 2007
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Re: [GURPS Basic] Why no farming mechanic?
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I'm not actually sure why gamers would want an authentic medieval quality anyway.
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Fred Brackin |
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farming, gardening |
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