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Old 08-27-2014, 09:07 PM   #1
RainbowFactory
 
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Default Making alternative abilities play nice with each other.

Alternative abilities cannot be used in conjunction with each other. Can I buy switchable with reduced time or reflexive on the abilities to combat this limitation?
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Old 08-27-2014, 09:09 PM   #2
sir_pudding
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Default Re: Making alternative abilities play nice with each other.

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Originally Posted by RainbowFactory View Post
Alternative abilities cannot be used in conjunction with each other. Can I buy switchable with reduced time or reflexive on the abilities to combat this limitation?
No.

It doesn't matter how fast you switch them, as soon as you switch the other abilities are unavailable.
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Old 08-27-2014, 09:12 PM   #3
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Default Re: Making alternative abilities play nice with each other.

No, you're getting a -80% cost reduction precisely because you can't use them at the same time. If you can use them simultaneously, what's the justification for paying only 1/5 cost?
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Old 08-27-2014, 09:13 PM   #4
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Default Re: Making alternative abilities play nice with each other.

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Originally Posted by sir_pudding View Post
No.

It doesn't matter how fast you switch them, as soon as you switch the other abilities are unavailable.
I am aware of this. I am asking if it is possible to make switching between abilities so fast that not being able to use them at the same time because less of a problem.
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Old 08-27-2014, 09:16 PM   #5
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Default Re: Making alternative abilities play nice with each other.

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Originally Posted by RainbowFactory View Post
I am aware of this. I am asking if it is possible to make switching between abilities so fast that not being able to use them at the same time because less of a problem.
So like you fly up to 10,000 feet and switch to a Crushing Attack while you fall past your target, blasting it, and then switch to TK to grab onto another plane, pull yourself onto it and switch to Clinging. Sure.
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Old 08-27-2014, 09:27 PM   #6
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Default Re: Making alternative abilities play nice with each other.

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Originally Posted by sir_pudding View Post
So like you fly up to 10,000 feet and switch to a Crushing Attack while you fall past your target, blasting it, and then switch to TK to grab onto another plane, pull yourself onto it and switch to Clinging. Sure.
would reflexive do this on its own or would i need to get switchable with enough levels of reduced time to make each switch a free action?
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Old 08-27-2014, 09:48 PM   #7
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Default Re: Making alternative abilities play nice with each other.

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Originally Posted by RainbowFactory View Post
would reflexive do this on its own or would i need to get switchable with enough levels of reduced time to make each switch a free action?
You don't need Switchable, AAs are already switchable among themselves. Reduced Time should work to make switching a Free Action, I think.

Reflexive would only work to activate the currently available ability, I think.
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Old 08-27-2014, 09:53 PM   #8
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Default Re: Making alternative abilities play nice with each other.

Cool, thanks for the input. Also, stupid question, I have a character with Increased ST 90. I want to give all his punches and kicks double knockback. Can I do Increased ST 90 (Double knockback)(Accessibility, Only for ST based attacks)?

If so what would only for ST based attacks be worth as a limitation?
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Old 08-27-2014, 09:58 PM   #9
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Default Re: Making alternative abilities play nice with each other.

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Originally Posted by RainbowFactory View Post
Cool, thanks for the input. Also, stupid question, I have a character with Increased ST 90. I want to give all his punches and kicks double knockback. Can I do Increased ST 90 (Double knockback)(Accessibility, Only for ST based attacks)?

If so what would only for ST based attacks be worth as a limitation?
I answered this in the other thread. Modifying ST-Based damage doesn't work like that, you probably need to read the rules to understand it. ST that's only for attacks is called Striking ST and doesn't get any more discounted for only counting for attacks. You probably just want the Forceful Blow Imbuement anyway.
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Old 08-27-2014, 10:01 PM   #10
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Default Re: Making alternative abilities play nice with each other.

I use one of pkkitties standard House rules where you can pay full price for two abilities then use any two with an equal or lower price in the pool at the same time.

That might help.
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