08-04-2014, 10:25 AM | #1 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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The lair of Igghagh, an epic Dungeon Fantasy encounter
I just finished preparing the next boss encounter for my dungeon fantasy game.
Map of the encounter (warning, large file, is really an SVG file renamed to html, so any modern browser should open it, but I've only tested it with Firefox and Chrome/Chromium) Writeup of the encounter Let's give some background: the characters (700+ point dungeon fantasy characters) are in a quest to collect the 12 MacGuffins to open the gate to the Big Bad. They learnt that one of the MacGuffins is in the ruins of the old Sea Elf capital city, that sank a thousand years ago. In order to get there, they obtained items of Transform Body (Sea Elf), and found a guide. The MacGuffin is guarded by a shoggoth-like elder thing the size of a house (15 yards diameter, more or less spherical, SM+7). |
08-04-2014, 11:49 AM | #3 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: The lair of Igghagh, an epic Dungeon Fantasy encounter
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If you check the numbers, it's grappling with DX plus the size modifier bonus. Also, it won't use any of the fancy wrestling tricks, it's basically a stupid ball of teeth, tentacles and eyes. |
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08-04-2014, 03:45 PM | #4 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: The lair of Igghagh, an epic Dungeon Fantasy encounter
Holy creeps! This beast is awesome! How you expect your player to deal with it? If I read it right, the monster has many attacks that are almost one hit KO.
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
08-04-2014, 03:55 PM | #5 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: The lair of Igghagh, an epic Dungeon Fantasy encounter
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With my group, I've learnt that if I don't design the encounters to be almost assured total party kills, they end up being cakewalks. |
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08-04-2014, 11:17 PM | #6 |
Join Date: May 2011
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Re: The lair of Igghagh, an epic Dungeon Fantasy encounter
With 700 pt DF characters, I'll bet you do. It took me a long time to appreciate the defensive capability of my group's DF characters, and they are still around 350.
Did they start at 250? 300? How long did it take you to dial in the difficulty? |
08-04-2014, 11:28 PM | #7 |
Join Date: Dec 2009
Location: Brazil
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Re: The lair of Igghagh, an epic Dungeon Fantasy encounter
These power levels are so beyond my usual scale that I can barely envision this thing being killed by anything other then "Mage casts a time travel spell to get a fuel-air bomb in the future and we throw it at the thing".
I need to pay a DF game someday to see how this works :) |
08-05-2014, 04:05 AM | #8 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: The lair of Igghagh, an epic Dungeon Fantasy encounter
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08-05-2014, 09:04 AM | #9 | ||
Join Date: Apr 2010
Location: Land of the Britons
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Re: The lair of Igghagh, an epic Dungeon Fantasy encounter
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Otherwise, I'm not sure if the red regions on the map are meant to be the hazards (or if the whole room is affected by those hazards) or if they're meant to be solid rock/drops into deeper caverns etc. It doesn't seem to be indicated in the write up or on the key at all, so I can't work out if due to the size of the Igghagh you can keep range from it and hide behind any "pillars", if they are indeed that. (Its reach is high enough to still be able to get you, but it has no extra sensitivity or flexibility in its limbs, meaning small and fast PCs might be able to successfully hide behind from pseudopods blindly groping about). What happens if a PC manages to get corrosion damage resistance or immunity but willingly (or otherwise) gets swallowed? Will Igghagh still heal? I'm assuming its the corrosion damage that is linked into its healing, not the crushing injury from being constricted. It's stated as having 15 DR, is any of that tough skin, or is it armoured in thick calcium plating like a starfish? Does that DR extend to its insides at all? (I ask because the "get swallowed and fight your way out from the belly" is a tried and tested adventuring tactic. As is feeding big monsters explosives, I'm sure those suicidal will-less sea elves will be willing to carry some into its maw...) The dimensional fractures around the edge, which contain hundreds of sea-elves, when those rifts open... are they two way? Can you see in, can you estimate how full they are? What happens if you go in? Can you swim in and just murder them all before they get a chance to leave (and then hopefully skip back out during the next scream). Can a skilled mentalist (or wizard with control gate) keep these fractures closed - or if wished, open to let in a flood of sea-elves to keep Igghagh preoccupied with eating them? Just musing on a few solutions which are more likely up the avenue of my group... they're big fans of non-conventional solutions to such problems, hence the (potentially) odd queries.
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...like a monkey with a wrench. |
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08-05-2014, 09:49 AM | #10 | ||||||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: The lair of Igghagh, an epic Dungeon Fantasy encounter
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Speaking of explosions, since the adventure is underwater, I've ruled that underwater explosions get an extra level (or two, if the explosion happens within a yard of a wall) of Explosive for free (so the damage falls much slower). I don't care if it passes the reality test, but I like the rule, and it passes the fridge logic test at least. Quote:
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adventure, dungeon fantasy |
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