Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-04-2014, 01:21 AM   #11
chimchim
 
Join Date: Jan 2005
Location: South yorkshire, united kingdom
Default Re: [LT] Poor cattle farmers

Quote:
Originally Posted by Green-Neck View Post
I'm sorry if this has already been discussed, but my google-fu has failed me.

I'm writing a TL2 story involving villagers who live by herding.

An iron-age age farmer has $750. Cattle cost $1200 each, and goats $420.
Even an iron age famer has to be comfortably wealthy to own one cow or two goats, and Very Wealthy to own 4 cows or goats.

How should I model the herders without everyone being super rich?

Thanks in advance.
In gurps the monetary value of wealth (the 80% non liquid assets bit anywsy) is the liquidation sale value of this farmers assets which would be considerably lower than actual new value of those assets.
__________________
battlegrounds:rpg edition. A really useful VTT system. Down load the demo at
battlegrounds home
chimchim is offline   Reply With Quote
Old 06-04-2014, 01:22 AM   #12
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: [LT] Poor cattle farmers

Quote:
Originally Posted by RyanW View Post
Adventuring budget and purchase price are at best tangentially related to net non-liquid wealth of the common folk.
Yes, the price/wage/starting wealth figures are useless for worldbuilding, but great for answering "how much kit can I start with?" and "I want to buy an X ... how much does it cost?" without requiring the GM to spend six months researching economic history. If you want to model economies, read a book from a university press or maybe Harn Manor.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature
Polydamas is offline   Reply With Quote
Old 06-04-2014, 07:13 AM   #13
Varyon
 
Join Date: Jun 2013
Default Re: [LT] Poor cattle farmers

Cattle farmers were historically rather wealthy - as were goat and sheep farmers. The herders may have been less wealthy - in Biblical accounts at least, such herders were always responsible for someone else's flock - but the owners were typically rich.

What you want are farmers that own their own cattle but are nonetheless rather poor. There are a few options for this. One is to go with low-quality cattle, as suggested - these would produce less milk and meat, and if used for labor would be rather poor at that. Another is to simply drop the prices of cattle across the board - cattle are expensive largely due to being more rare than other animals (as they require so much land), so if they're common enough that a poor TL 2 village has a lot of them it would make sense that they simply cost less; $450 each would make them as expensive - relative to starting wealth - at TL 2 as they are at TL 4. A final option is to simply have the villagers pool their resources, such that rather than each villager owning a cow there are several villagers per cow, making the herd a communal thing.
Varyon is offline   Reply With Quote
Old 06-04-2014, 08:21 PM   #14
Novembermike
 
Join Date: Apr 2011
Default Re: [LT] Poor cattle farmers

Yeah, keep in mind that a society where everyone owns a few cattle is probably a lot more egalitarian than GURPS expects. Here, everyone is going to be "comfortable" or so instead of the traditional stratification where you have one guy that's legitimately wealthy that owns the cattle, a few comfortable enforcers that keep everyone in line, a few people at the normal levels and a lot of poor people.
Novembermike is offline   Reply With Quote
Old 06-04-2014, 10:53 PM   #15
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: [LT] Poor cattle farmers

What I've read about typical European peasants was that freemen who owned their own land typically had chickens, and usually a pig, but if they had a bad year they sold the pig. Families who owned a cow were generally the richest in their village, and would sometimes rent them out to other families to help plow.

All this goes out the window when you're dealing with nomadic herdsmen though. And I don't think GURPS really covers that well, since it doesn't charge the people for the land that farmers might own and bundles that into CoL/Status.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 06-05-2014, 12:16 AM   #16
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: [LT] Poor cattle farmers

Quote:
Originally Posted by Novembermike View Post
Yeah, keep in mind that a society where everyone owns a few cattle is probably a lot more egalitarian than GURPS expects. Here, everyone is going to be "comfortable" or so instead of the traditional stratification where you have one guy that's legitimately wealthy that owns the cattle, a few comfortable enforcers that keep everyone in line, a few people at the normal levels and a lot of poor people.
Yeah. I don't think a Status 0 farmer ought to own even one cow. More likely, the whole village owns a pair of oxen, that they use for plowing, and a dozen cows for milk, al held in common, and then each fmaily are assigned a long narrow strip of the village's farm land.

Examples from early TL3 history of viking farmsteads (e.g. in Icelandic sagas or "The Long Ships"), each with their own herd of cattle, are not owned by Status 0 farmers, but at least Status 1 and possibly 2. And they're also fairly populous. GURPS Fantasy classifies them as "isolates", that is units that are larger than a typical family home but not as large as a village. Also the farmsteads tend to lie some distance from each other, rather than clustered together village-style.

Another way to look at it is to skip the monetary value of the cow, or goat, or pic, and instead see it as a source of income, and buy it that way. The animals you own provide a regular caloric income for at least some months of the years, and also provide other goods such as leather, and on top of that you can "eat" your flock by butchering some of them in an emergency.

GURPS' Independent Income advantage gives you money, but it is possible to tweak it, somehow, so that it gives food calories instead.
Peter Knutsen is offline   Reply With Quote
Old 06-05-2014, 12:28 AM   #17
David Johnston2
 
Join Date: Dec 2007
Default Re: [LT] Poor cattle farmers

Of course there's the obvious recourse. Lower the price of cattle in your setting. Prices as RAW are after all just guidelines. What the prices actually are is not a rules decision. It's a world-building decision.
David Johnston2 is offline   Reply With Quote
Old 06-05-2014, 02:29 AM   #18
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [LT] Poor cattle farmers

Quote:
Originally Posted by chimchim View Post
In gurps the monetary value of wealth (the 80% non liquid assets bit anywsy) is the liquidation sale value of this farmers assets which would be considerably lower than actual new value of those assets.
Yeah, once you drive the new ox out of the barn you've halved it's resale value. :)
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 06-05-2014, 07:33 AM   #19
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: [LT] Poor cattle farmers

Quote:
Originally Posted by Peter Knutsen View Post
GURPS' Independent Income advantage gives you money, but it is possible to tweak it, somehow, so that it gives food calories instead.
Interesting idea. "One Specific Product" might be a limitation in a society with minted coin, because it's less flexible (-40%, maybe).

In a barter society, it's just a -0% feature--milk is a perfectly fine form of currency, especially if you preserve it by making cheese.

[EDIT] On second thought, a lot of work can go into milking and maintaining a cow. It might just be a job.
aesir23 is offline   Reply With Quote
Old 06-05-2014, 07:52 AM   #20
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: [LT] Poor cattle farmers

"Milkmaid" ? :)

I don't think it's till later and wealth generally increases that you have enough cows in one place to justify a single person doing nothing but caring for them. Or at least have that be a common enough situation that there's a name for the job.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Reply

Tags
farming, low tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:30 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.