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Old 05-04-2016, 07:27 PM   #1
Walrus
 
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Join Date: Jan 2011
Location: Chelyabinsk, Russia
Default Altered Time Rate (Locomotion)

Hello.

The trait I'm interested in was originally intended for centaurs but it may be used for any characters with advanced locomotion system independent from other body parts: wheeled or tracked mechas, winged flyers, octopi and so on.

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Altered Time Rate (Locomotion)

You have locomotion system which acts independently of your other body parts. This gives you two maneuvers per turn but with limited scope.

One maneuver involves your locomotion system, so it's either Move (which may be Sprint), Move and Attack (for Slams), All-Out Defense (Increased Dodge) or any kind of Attack if your locomotion system includes manipulators, strikers or can be used as Innate Attack (like jet engine).

Another maneuver can't include any move and can't use your locomotion system in any way. Your effective attack skill is limited by DX-based locomotion skill (Running, Flight, Swimming or whatever) if you moved.

You can't direct your attacks from different maneuvers into different targets unless you also have Enhanced Tracking.

You are likely to have unusual body morphology and limited defense options for differently directed attacks but these are separate traits.
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So, how much is such limitation? What should I add or remove for this to be generic?
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