01-19-2012, 10:12 AM | #1 |
Join Date: Apr 2007
Location: Augusta, GA
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Electromagnetic optics [UT]
It happens about once a game session. The gadgeteer in the group wants to design some whacked out something or other and I'm not too clear on how it ought to work in game. He'd like to build some EM optics into an eyepiece. His planned application for it is tracking the location and movements of robots, but what other uses might it have? How might I govern the use of it in game? Is there an existing device like this in the rules I could use as a guideline? Thanks all in advance for your help.
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01-19-2012, 10:15 AM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Electromagnetic optics [UT]
Step 1: ask the gadgeteer what he thinks the device should do.
Step 2: decide whether it's actually possible for him to do that. |
01-19-2012, 10:37 AM | #3 |
Join Date: Apr 2007
Location: Augusta, GA
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Re: Electromagnetic optics [UT]
done and done. See above for details. I don't see why optics can't be designed to percieve electromagnetic fields, but what applications could that have and how do I stat that out?
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01-19-2012, 10:54 AM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Electromagnetic optics [UT]
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01-19-2012, 11:00 AM | #5 | |
Join Date: Aug 2007
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Re: Electromagnetic optics [UT]
Quote:
There's not much of a way to "see" a magnetic field around an object directly. If you're inside the field you can "feel" it but to see a a magnetic field you have to see it affect some object (like iron filings or charged particles) and deduce its' presence from that. If your player is trying to make a set of goggles that "Detect Robots" and "EM fields" is his technobabble then that is a specific case of the Detect Power. You build it as a Power with the Gadget Limitiation and Detect Robots is what it does and all it does. If he wants something wider I guess he could go for "Detects Ferrous Metal" but that's a wider category than Robots and he'll pay more pts for it. However, as a physically realistic device this idea probably isn't going anywhere.
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Fred Brackin |
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01-19-2012, 11:16 AM | #6 |
Join Date: Apr 2007
Location: Augusta, GA
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Re: Electromagnetic optics [UT]
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01-19-2012, 11:17 AM | #7 |
Join Date: May 2008
Location: CA
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Re: Electromagnetic optics [UT]
I think he wants something similar to Batman's 'Detective Mode' vision in the Arkham Asylum/City games, but without the X-Ray vision bit - it can highlight active electronics, etc, allowing Batman to follow the path of a wire from a door to the button that opens the door, for example.
In any case, mechanically it's just Hyperspectral Vision with the Extended Low/High Band enhancements, allowing him to see things like microwave radiation emanating from a cellphone, etc. |
01-19-2012, 11:42 AM | #8 |
Join Date: Jul 2008
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Re: Electromagnetic optics [UT]
My guess (and it is a guess, because it's still rather underspecified) for the desired effect would be some form of Detect (Electrical currents). That could potentially spot and depending on its modifiers possibly identify and assess the activity of any active electrical device in range. Depending on sensitivity it also might pick up biological nervous systems.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-19-2012, 11:55 AM | #9 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Electromagnetic optics [UT]
Take a look at the UT Radscanner. It is not your father's 3rd edition Radscanner. Specifically it will detect electromagnetic radiation, magnetic fields, and powercells. It will give bearing and distance. If you limit it to recognizing the signatures of robots you would have what he wants. Anything that doesn't match the profiles already loaded would be ignored or reported as anomalous.
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Joseph Paul |
01-19-2012, 12:00 PM | #10 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Electromagnetic optics [UT]
Quote:
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