02-13-2012, 01:40 PM | #1 |
Join Date: Jul 2006
Location: France
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Injury Tolerance: Diffuse (Infiltration) + Stretching vs Flexibility
You know I love nanomorphs, so another questions about them:
If I take Injury Tolerance, Diffuse (Infiltration +40%) [140] and Stretching, is there some reason to also take any level in Flexibility ? Even the bonus in Erotic Art might be duplicated (I'd say might, because I don't want to start imagining the picture!) Any input? |
02-13-2012, 11:27 PM | #2 |
Join Date: Aug 2004
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Re: Injury Tolerance: Diffuse (Infiltration) + Stretching vs Flexibility
I guess you might have the occasion to want the Climbing bonus.
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02-14-2012, 04:16 AM | #3 | |
Join Date: May 2006
Location: Denmark
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Re: Injury Tolerance: Diffuse (Infiltration) + Stretching vs Flexibility
Quote:
There are a few instances where, according to the rules as written, you'd want Double-Jointed: If you have no manipulators and constriction attack, you'll need double-jointed to make it work. The bonus to erotic art and climbing. Personally, I feel that Diffuse, especially with infiltration, ought to give these benefits anyway since it is basically a highly powered up version of double-jointed anyway. |
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02-15-2012, 07:03 PM | #4 |
Join Date: Jul 2006
Location: France
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Re: Injury Tolerance: Diffuse (Infiltration) + Stretching vs Flexibility
And since Shapeshifting, Morph (Improvised Forms) basically allows to morph to an infiltration-ready form, this means one less advantage to buy - and so, a simpler design.
Improvised Forms > Infiltration > Double-Jointed Thanks! |
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nanomorph |
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