05-07-2017, 04:27 PM | #11 |
Join Date: Mar 2008
Location: Austin, TX
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Re: Conjuring highly unstable compounds
I can imagine a tech-magic setting in which the cheapest way to get antimatter to power your starship is to conjure it magically.
I can also imagine a low-tech setting in which someone accidentally conjures up antimatter, because the GM and (hopefully) the players have decided to move on to a new campaign.
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05-07-2017, 04:31 PM | #12 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Conjuring highly unstable compounds
I never said any such thing. What I did was to ASK the OP what setting they were envisioning, and what TL it was. If they're playing in Technomancer it's one thing, but if they're playing in Roma Arcana it's another.
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Bill Stoddard I don't think we're in Oz any more. |
05-07-2017, 04:37 PM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Conjuring highly unstable compounds
Quote:
Beyond that, what the OP asked for wasn't "a magical fluid that can set fire to stone"; it was "chlorine trifluoride."
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Bill Stoddard I don't think we're in Oz any more. |
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05-07-2017, 04:39 PM | #14 |
Join Date: Jul 2008
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Re: Conjuring highly unstable compounds
Antimatter conjuration doesn't have to be campaign-ending. A kilogram of the stuff is like a big nuke, sure, but it's survivable from just a few miles away so long as you don't have a clear line of sight for the thermal pulse.
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05-07-2017, 04:41 PM | #15 | |
Join Date: Jul 2008
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Re: Conjuring highly unstable compounds
Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-07-2017, 04:52 PM | #16 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Conjuring highly unstable compounds
I'd add "except as a Critical Failure result". Those can bring all sorts of fun.
How much of a party is going to be that far away from a teammate when he casts a spell like this?
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05-07-2017, 05:05 PM | #17 | |
Join Date: Jul 2008
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Re: Conjuring highly unstable compounds
Quote:
But Buzzardo didn't say the one conjuring antimatter was a PC.
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05-07-2017, 05:35 PM | #18 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Conjuring highly unstable compounds
If an NPC conjures antimatter that destroys a city-sized area while they're not around is just background flavor about why the ruins are in ruins. And a party of adventurers straying miles away from each other just sounds immensely impractical - "safe" distance for dangerous conjuring is still within arrowing distance, usually. You don't want your friend to be unprotected if he accidentally summons a demon or something.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
05-07-2017, 05:37 PM | #19 | |
Join Date: Mar 2008
Location: Austin, TX
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Re: Conjuring highly unstable compounds
Quote:
I've just recently started a new campaign set in an old world that my players loved, so I wouldn't want to restart again just now. Down the road, though.... ;)
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05-07-2017, 05:52 PM | #20 | ||
Join Date: Jul 2008
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Re: Conjuring highly unstable compounds
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Quote:
Okay, yes, if your campaign scope is largely within the few-mile radius of devastation, there you go (up in radioactive smoke).
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