09-04-2018, 03:47 PM | #1 |
Join Date: Mar 2013
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[Magic] Skill Penalties To Speed Casting
OK, one rule that applies to other skills is that you can take a penalty to your roll to reduce the time it takes to complete the task. This normally doesn't apply to spells because they don't normally take very long, spell casting already has a built in time reduction for high skill, and the penalty needed to get them down to a second, which is normally the only one worth it, is a -10, so it's not worth it.
However there are a few spells that take longer to cast, much longer, so can this rule be used with them? |
09-04-2018, 04:29 PM | #2 |
Join Date: Aug 2005
Location: Denmark
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Re: [Magic] Skill Penalties To Speed Casting
Doesn't the normal magic rules already have this covered? Except you have to have an effective skill to get the bonus instead of rolling at a penalty ?
So skill:20 halves cast time? I cant remember the details. |
09-04-2018, 04:34 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Magic] Skill Penalties To Speed Casting
You can use the alternative rituals rules from Thaumatology, might be in the current version of Magic as well.
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09-04-2018, 04:36 PM | #4 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: [Magic] Skill Penalties To Speed Casting
That is covered in the Thaumatology book, there is a section called "Trading Energy for Speed and Skill"... The book is a great addon with many variants and extra details for magic, definitely a recommendation! :)
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09-05-2018, 12:28 AM | #5 | ||
Join Date: Mar 2013
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Re: [Magic] Skill Penalties To Speed Casting
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09-05-2018, 03:14 AM | #6 | ||
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: [Magic] Skill Penalties To Speed Casting
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-3 to cut time in half -3 to reduce cost by 1 +1 for x2 cost
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09-05-2018, 07:24 AM | #7 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [Magic] Skill Penalties To Speed Casting
The best way within the RAW to cast a spell with a long casting time quickly is to prepare using Delay, Link, Hang Spell, etc.
For example, if you want to cast Drain Magery on someone, you prepare a Hang Spell (Drain Magery), and when you encounter the Evil Wizard, you simply will it into activation as a free action. Of course, you have to maintain Hang Spell while you wait for EW to arrive... |
09-05-2018, 08:22 AM | #8 | ||
Join Date: Sep 2007
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Re: [Magic] Skill Penalties To Speed Casting
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Delay and Link have their own rules, but also take time to activate. It's also a -5 penalty to cast if you don't have the subject present when you cast, plus range penalties to the subject (M11). That's _at the time of casting_, which is to say before the spell is set up, not when it's activated. Not so bad for the Deathtouch Doorknob, since it operates at range 0 with a fixed target location ("next person to touch me"), but can be much more problematic for a named subject ("Evil Wizard George, who I know is around here somewhere"). Quote:
Also keep in mind that resistance rolls are based on effective skill, so a -5 penalty for not being present, -5 for being 15 yards away from the Evil Wizard as you're prepping just outside his ritual chamber, and -5 for the five other spells you have prepped means that your spell is at -15. It's not quite as easy as just smirking and saying "I prepared Explosive Fireball this morning". |
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09-05-2018, 09:09 AM | #9 | |
Join Date: Dec 2007
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Re: [Magic] Skill Penalties To Speed Casting
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