05-09-2012, 08:24 AM | #11 |
Join Date: Dec 2010
Location: Seattle
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Re: Rcl stat for ROF 1 weapons, what's the point?
That still leaves truly single shot weapons. And yes, adding another barrel should affect both Bulk and Rcl.
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05-09-2012, 09:27 AM | #12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Rcl stat for ROF 1 weapons, what's the point?
Imbuements work with those.
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05-09-2012, 06:50 PM | #13 |
Join Date: Jan 2006
Location: Central Europe
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Re: Rcl stat for ROF 1 weapons, what's the point?
Look at the reverse: would it have been smart for SJ Games to not bother publishing a guns stat it could easily generate, on the assumption that no author would ever invent a use for it? They needed that column in the tables for weapons which can shoot more than once a second, and needed to proofread even rows that said "-", so leaving it out would have been pointless.
A quick and dirty way to generate a multi-barrelled version of a gun is to add +1 RoF, +1 Shots, and a percentage to cost and weight. LT often adjusts Rcl and Bulk for multi-barrelled weapons; HT seems much more conservative. I am surprised that they change Bulk, since thickness is the smallest dimension of most guns, but I trust their firearms experts. Edit: And please note the "quick and dirty": I'm talking about a formula that can be applied in a minute, not something like the firearms design rules in the old Vehicles, or Doug's private firearms model.
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05-09-2012, 08:50 PM | #14 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Rcl stat for ROF 1 weapons, what's the point?
Remember that authors have stated bulk is not really size or bulkiness, but difficulty of use while making a move and attack. They just happen to be similar features.
It was the simple statement that other rules use Rcl for ROF 1 weapons in Basic. If it instead wrote that future books may have such rules, I wouldn't have been so confused.
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