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05-02-2006, 10:23 PM | #1 |
Join Date: Oct 2004
Location: Philippines, Makati
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Rifts to GURPS: another way to look at it.
Pardon my Poor Understanding of Love/hate relationship with RIFTS.
In my opinon the best way to really play Rifts with GURPS is not to play rifts at all. Use the GURPs post apocalytic material available and just string the together. Concepts like Partially Augmented Combatants and Powered Armor Soldiers are nothing new or original. Mixing it with occult and magic is not new as well (w/c is covered in gurps btw). My problem with Rifts is a bit of how it scales poorly. GURPS is great with realism and the sense of scale (which it corrects with rifts). If GURPS comes out with its own Epic Post apocalyptic setting, does that make it a RIFTS RIP OFF? or can one just say, they're improving on an established genre? I dont get why it has to be RIFTS itself. I've GMed it and tired to make sense of it as much as I can with GURPS but the powerlevels dont make sense. My opinion is that all you really need to have a GURPS RIFTS is just get all of GURPS post appocalytic and some cyber-punk material connect them together with a good story and add a conspiracy or two and you've got your Rifts effect withouth the legal issues. RIfts is fluff, its good fluff but fluff still. Better fluff will come along and in the same genre... possibly reinventing it. Why not just play that... it may not be RIFTS but it is GURPS? I'm sure GURPS can pull of the conspiracy, the big-brother militaristic-keep'em in-the-dark bad guy much better and make a better mix and balance between tech and magic. Without class limitation; templates and heroes would reach a broader and more original variety. Of course, what made rifts what it is. Is the charisma of its creator and the passion placed in its work. Although, i'm sure he is not the only charismatic and passionate game-designer to come around and I'm sure this idea is nothing new to anyone. So i guess is the real challenge is that people to see RIfts as a genre and not anymore the sole property of one man... but an idea that can take many forms and be expresed by different gamers to be shared with more gamers. |
05-02-2006, 11:30 PM | #2 | ||||
Join Date: Feb 2005
Location: Ayden, North Carolina, USA, North America, planet Earth, Sol system, Milky Way, the Universe
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Re: Rifts to GURPS: another way to look at it.
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05-03-2006, 01:17 AM | #3 | |
Join Date: May 2006
Location: Hudiksvall, Sweden
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Re: Rifts to GURPS: another way to look at it.
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Umh... I really wouldn't call RIFTS a "genre". Isn't it more like sloshing everything from every setting every into one setting, sprinkling with a fair dose of bad rules and less structure, and just kinda hoping the end result will work? C'mon, vampires AND dinosaurs AND cyber-knights AND aliens AND magic AND mutants AND robots? Why anyone would ever want to play RIFTS, even with GURPS rules, is frankly beyond me. |
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05-03-2006, 01:29 AM | #4 | |
Join Date: Aug 2004
Location: San Francisco
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Re: Rifts to GURPS: another way to look at it.
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Warnng: DryaUnda is psychologically abnormal and likely to say something weird; reader discretion is advised. |
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05-03-2006, 01:39 AM | #5 | |
Join Date: Mar 2006
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Re: Rifts to GURPS: another way to look at it.
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humankind is in its extinction, its post apocalyptic.. there are a few. |
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05-03-2006, 01:53 AM | #6 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Rifts to GURPS: another way to look at it.
Dryaunda's point still stands. Score one for the Lady in San Francisco.
If you want that stuff - just use the appropriate bits of GURPS. Its not that difficult. - E.W. Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
05-03-2006, 02:19 AM | #7 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Rifts to GURPS: another way to look at it.
Agreed. I'm not all that familiar with Rifts, but I'm using the same "mix-and-match GURPS books" to do a rough-and-ready GURPS adaptation of Torg.
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
05-03-2006, 04:52 AM | #8 | |
Join Date: Mar 2006
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Re: Rifts to GURPS: another way to look at it.
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Unless your opinion is: if you wanna play in Middle-Earth, why not just use the Forgotten Realms Setting and change it a little? I don't see how just taking Magic, RoS, Y2k, Technomancer etc. together will suddenly result in a RIFTS Setting. Sure, you can play something similar with that but all the races, vehicles, monsters, weapons and some classes and abilities are still missing. |
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05-03-2006, 03:07 AM | #9 | |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: Rifts to GURPS: another way to look at it.
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Think of it as IW with more problems (maybe because there is a TON of fluff about it too). Kinda like the Juicers of the Setting. And instead of dimensions, you've got more things that ripple to one another. i admit i thought it was stupid till i started playing. When you look at rifts you don't see it cool untill you start seeing the setting in motion. Since its all so messed up, its like being a kid again when take leave of your common sense and jump right in with the mess. Of course after a while it gets old fast. |
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05-03-2006, 04:59 AM | #10 |
Banned
Join Date: Aug 2004
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Re: Rifts to GURPS: another way to look at it.
For me, IW looks to "cold" - not enough chaos, nothing that directly threatens earth. Not saying it is bad, but the combination of "everytthing at one place, and please really messsed up AND with tons of cool toys" sorts of does have a special appeal :-)
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