06-22-2010, 03:21 PM | #11 | |
Banned
Join Date: Aug 2004
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Re: Bleeding to death while unconscious
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Also that's only 60 rolls if you never roll a critical success or 3 successes in a row. The odds of never rolling a critical success for 60 rolls with HT 10 are 32.58%, (That doesn't account for 3 successes either) You get one HT roll per day, with HT 10 and no medical treatment you will make 50% of those so it will take an average of 60 days to recover. Last edited by NineDaysDead; 06-22-2010 at 03:29 PM. |
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06-22-2010, 03:24 PM | #12 |
Join Date: Jun 2010
Location: Kiev, Ukraine
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Re: Bleeding to death while unconscious
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06-22-2010, 03:30 PM | #13 | |
Join Date: Apr 2007
Location: B'ham AL
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Re: Bleeding to death while unconscious
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In order to gain the 1 HP a day you need adequate rest and food (or nutrients, a saline bag would aid against dehydration and various electrolyte bags or feed bags could stave off malnutrition but I digress) Now what could happen is said adventurer gets knocked to -3xHT, then stabilizes into unconsciousness. Later that night a roving Bedouin scoops him up and has one of his wives tend to the adventurer until he recovers enough to leave on his on a month later...that would make for some awesome RPing actually...
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06-22-2010, 03:31 PM | #14 | ||
Banned
Join Date: Aug 2004
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Re: Bleeding to death while unconscious
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Quote:
-1XHP -1 -2XHP -2 -3XHP -3 -4XHP -4 |
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06-22-2010, 04:04 PM | #15 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Bleeding to death while unconscious
I wrote a tiny C program to handle bleeding rolls and used it on a handful of test battles. My experience is that if you're knocked out of combat by going to 0 or worse, have HT10 to HT12, and are left unattended, there's roughly 30-50% chance of dying, either from immediate blood loss or from failing the HT roll to recover after being driven into -1xHP or worse territory by the blood loss before it stopped.
Obviously, that's highly variable and a given individual's chances are going to depend on specific circumstances. But the guys who take an arrow to the heart and bleed out in a few minutes seem to be roughly balanced by the guys who took an axe to the face, collapsed with positive HP remaining, and stopped bleeding almost immediately. |
06-22-2010, 04:33 PM | #16 |
Join Date: Jan 2010
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Re: Bleeding to death while unconscious
I wonder if it would be realistic for an unconscious person to bleed more slowly since they're less active than even a relaxed conscious person.
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06-22-2010, 04:44 PM | #17 | |
Join Date: Apr 2007
Location: B'ham AL
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Re: Bleeding to death while unconscious
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Depends on the size of the bleed. The body will start to stem the flow of blood on its own as soon as the bleeding starts. Jagged wounds heal quicker than razor sharp ones as the blood begins to form an internal bandage. Smaller wounds naturally heal faster as well. If blood loss becomes significant enough to throw the person into hypovolemic shock then you are in poor poor shape indeed. Incidentally not every gunshot wound causes bleeding (at least externally). Honestly I would think that there are too many variables to make this plausibly modeled by any game realistically, you can get close but a survey of real wounds through out history would frustrate any mathematical system you came up with that fit inside a GURPS book IMHO.
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Afghanistan is a beautiful country...save for all the humans that loiter about the place. |
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06-22-2010, 04:51 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Bleeding to death while unconscious
Well, if you're unconscious due to loss of blood you will bleed slower, but that's because you have less blood left to lose.
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06-22-2010, 05:11 PM | #19 | |
Join Date: Oct 2009
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Re: Bleeding to death while unconscious
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An average 10 HT, 10 HP guy simply bleeds away and finally fails a death check around 30-50% of the time, depending on at what HP he is when the bleeding starts, of course. When he starts bleeding at -6 HP, that's pretty exactly 50%, but bleeding from 0 HP kills him only in 30% of the cases. HT 11 changes that to 25% and 10% death chance. HT 12 yields 10% and 1.5%. HT 9, however, dies 75% and 60% of the time ... With a -2 bleeding wound, the results are a lot more deadly for all characters. I didn't include the chance to wake up in there, because it is not clear, how that would help ... However, it would have mattered in less than 0.3% of the simulations, in which people were neither dead nor stabilized after 60 bleeding checks. Regards, Ts |
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06-22-2010, 05:11 PM | #20 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Bleeding to death while unconscious
You remember correctly. It's HP lost to physical injury that count. Bleeding isn't physical injury. Neither are disease, poison, Deathtouch spells, etc. If you use the bleeding rules, you have to bin all HP loss into bleeding and non-bleeding categories – and if you use various optional rules, you must further note individual bleeding wounds by location.
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