09-16-2018, 01:57 PM | #11 | ||
Join Date: Jan 2016
Location: Italy, Rome
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Re: standard mafig for DF help
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09-17-2018, 07:23 AM | #12 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: standard mafig for DF help
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I'll also echo what has been said already: What lets magic-users "break the game" is the combination of save-or-lose spells (like Charm and Flesh to Stone), utility spells (especially those that enhance mobility or circumvent traps or obstacles), and no time pressure. If casters can always take breathers to let their FP and Energy Reserve fill up, they'll be able to use the save-or-lose spells to dominate in combat and the utility spells to dominate out of combat. If taking breaks means more random encounters that demand further resources, or just failing at the adventure because opening the dungeon door started a countdown, then the problem becomes self-correcting. I've GMed GURPS since the beginning (1986), and in those 30+ years, I've never really seen magic "break the game" when I've kept the pressure on. It's only when I got lazy and let people operate at full FP all the time that magic got out of hand. At some point, I realized that this was a bit silly, like letting soldiers stop for coffee and donuts in an enemy free-fire zone, and I stopped doing it.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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09-19-2018, 08:02 AM | #13 | |
Join Date: Jan 2016
Location: Italy, Rome
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Re: standard mafig for DF help
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Anyway, we are going to start next week. I'm going too see what will happen! Thank you for replies |
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09-19-2018, 11:51 AM | #14 |
Join Date: Jul 2008
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Re: standard mafig for DF help
...that's a proposition I'm pretty sure I've never heard before.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
09-19-2018, 01:19 PM | #15 | |
Join Date: Aug 2007
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Re: standard mafig for DF help
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I know players who try iot anyway but they also make melee attacks that will only succeed on natural 20s. I think they just like the drama and don't want to just slog their way throgh the monster's hp.
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Fred Brackin |
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09-19-2018, 05:34 PM | #16 | |
Join Date: Jan 2016
Location: Italy, Rome
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Re: standard mafig for DF help
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forgive me anyway, as rule of thumb, monsters immune to death attacks/mind control are common in D&D, and generally, save or die are consitution/wisdom based. To be effective with these spells you need to have a very high Difficulty class on saving throw. And to be honest, if your PC reaches that power level he can do whatever he wants: he has the ability score of a demigod, and is not funny anymore i suppose Last edited by Devil_Dante; 09-19-2018 at 05:40 PM. |
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09-19-2018, 05:56 PM | #17 | ||
Join Date: Jul 2008
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Re: standard mafig for DF help
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But we digress from the system at hand.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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