09-19-2018, 03:32 AM | #11 | |
Join Date: Aug 2004
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Re: DF/DFRPG: What would an agent charge?
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Then again, un-abstracting the agent thing, handling it as its own separate factor, sounds fun to me. Hence the thread!
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09-19-2018, 05:22 AM | #12 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: DF/DFRPG: What would an agent charge?
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DFRPG and DF do depart on the treatment of Hirelings. DF has rules for Allies, Henchman, etc; DFRPG does not. |
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09-19-2018, 08:59 AM | #13 |
Join Date: Jan 2006
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Re: DF/DFRPG: What would an agent charge?
... does things the PCs could do in town, but sometimes better.
A. For most of these things, I'm normally OK with PCs who lack good skills hiring experts at reasonable rates. B. For selling stuff specifically, this is a clear violation of the spirit of the selling rules, isn't it? "You can sell stuff at 40%, unless you talk to Bob, who will sell it at 100% and give you 70% of that." In both of these cases there are spotlight time and NPC trust issues, but for B you are effectively rewriting the selling stuff rules via NPC. Probably won't break anything, but definitely against the spirit of the rules. |
09-19-2018, 02:07 PM | #14 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: DF/DFRPG: What would an agent charge?
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And might die. Quote:
Is it against the rules to hire people to fight for you? To do healing for you? To watch the camp while you're in the dungeon? To handle locks and traps that no PC has the skills for? QED. This is spending money and making social skill checks (finding and hiring an Agent) to make more money. No real difference than spending money (on gear) and making skill checks (kicking in doors, killing orcs, taking the pie). Again granted, it's the GM's call on how the game is run, but I disagree that hiring NPCs to do jobs the PCs can't is somehow against the rules, in either spirit or letter. |
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09-19-2018, 02:20 PM | #15 | |
Join Date: Mar 2006
Location: Iceland*
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Re: DF/DFRPG: What would an agent charge?
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09-19-2018, 02:29 PM | #16 |
Join Date: Aug 2004
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Re: DF/DFRPG: What would an agent charge?
My GMPC who has Very Wealthy (but also Greed, being a dwarf...) sells stuff for the party at one level of wealth lower than his own: e.g. 80% value, and pockets the difference (20%) value. He does this by simply buying equipment off of the party loot pool with cash and then selling on his own time (and prefers to take his loot share in equipment where available). This maximizes his return on the 30 points he spent.
You could have an agent do the same, with the added gamble for agents with lower than Very Wealthy deciding if they want to risk a Reaction roll or Merchant QC to get even MORE money. Needless to say, players wont sell through an agent that cant get them more money than they can get on their own! This way, PCs who hire an agent can never get to 100% value (they need their own wealth level for that) but can rent up to Wealthy, and even buying an Ally only gets you to 80% (still a bargain compared to buying wealth on your own, but see below). The agents motivation is both a basic wage, AND that 20% on the backend. I believe Kromm is on record that Allies (not necessarily hirelings) are exposed to the same risks as PCs as part of their being relatively cheap. An agent Ally that didnt go into the dungeon should be exposed to similar hazards (Your agent needs a remove curse, that sword was cursed!). Hirelings come with their own loyalty risks ("That sword was cursed, I got nothing for it" on a failed loyalty roll perhaps) that players should weigh against spending points for a proper Ally.
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09-19-2018, 02:31 PM | #17 | |
Join Date: Aug 2004
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Re: DF/DFRPG: What would an agent charge?
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09-19-2018, 02:45 PM | #18 | |
Join Date: Mar 2006
Location: Iceland*
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Re: DF/DFRPG: What would an agent charge?
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Now, granted, the DF Wealth is a bit different from baseline GURPS Wealth, but I'd be inclined to look at a character's Wealth level as the end result of whatever the character usually does to sell loot. If he has a lot of contacts and/or success with reliable agents, he has higher Wealth. If he has low Wealth, he might have bad luck with finding reliable agents to sell his stuff and suffer a lot of treachery and deceit. Basically, DF Wealth seems like a trait to automate the process of making connections, hiring agents, familiarising oneself with the market, locating buyers, etc. Characters with high Wealth find trustworthy or talented people to serve as their off-screen factors and agents, but characters with low Wealth somehow have consistent bad luck when they want to get others to handle their mercantile endeavours. If you're going to roleplay out the process anyway, maybe the Wealth trait isn't suitable for the campaign.
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09-19-2018, 05:06 PM | #19 | ||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: DF/DFRPG: What would an agent charge?
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Especially in a game like DF/RPG where equipment and money are expected to ameliorate those flaws. Quote:
But it's not RAW. ;) Quote:
That's part of that "automated process" you are referring to. Quote:
I mean sure, no reason not to rp it all out if you want to. but it's not required. * That use skills that Wealth does away with needing. † Also done away with by Wealth. See how much that advantage is already doing? |
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09-19-2018, 07:28 PM | #20 |
Join Date: Mar 2008
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Re: DF/DFRPG: What would an agent charge?
The Dead Broke character who used a agent might find that like the one rock band that when it came time to spend large amounts of the wealth that not only was the agent to not be found the offshore bank the money was in didn't really exist.
Which is a good adventure hook. |
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