01-08-2020, 04:55 PM | #1 |
Join Date: Aug 2009
Location: Poland
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Different tactical map scales
A question to people using 3D terrain and a tactical map: how do you deal with scale?
GURPS' default scale for a tactical map is 3 feet to an inch, but most figures in use are 5 feet to an inch (I'm simplifying here a bit, but I don't want to copy the whole Wikipedia article on scale). So all the terrain is pretty much wider and flatter. It looks funny enough with stairs and furniture, but becomes actually weird with large creatures. A horse at the miniatures' scale (1:60) is about two inches long, yet it occupies three hexes. A 30 feet long dragon in this scale is 6 inches long, yet occupies 10 hexes, 1 inch each. This might confuse players regarding opponent's size. I'm now using papercraft miniatures, so I can make a larger base for a smaller mini, but here's another issue: most of the maps you can buy (at least that I know of) are in 1:60 scale, 5 feet to an inch. They sometimes even come with a 1-inch hex grid, and furniture or vehicles make it clear that each hex represents more than 1 yard. So I've been toying with different scales. I've made an 18 mm (~0.56") hex grid, keeping the 1 hex = 1 yard. But now an SM0 figure occupies more than one hex.
To easily use maps from the internet or physical tiles, I'm considering adapting the common 1:60 scale – 1 inch is 5 feet.
Influenced by Iron Kingdoms RPG, I'm also considering 6 feet to an inch – it's similar to above, but:
On the other hand, playing a lot of fantasy with dwarves and halflings, I sometimes feel like Reach isn't granular enough – I've even considered 1 foot or 2 feet hexes (or "half yard, as I'm used to metric system more):
Do you have any experience with smaller hexes or using resources published elsewhere, at non-GURPS scale? I know some people are using square based maps: barring geometrical differences, have you been rescaling the game to fit the measurements?
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