01-08-2020, 10:45 AM | #31 | |||||
Join Date: Nov 2011
Location: Frederick, MD
|
Re: Gamma World
Thanks Anthony, I got your same numbers from SpinCalc.
Quote:
Quote:
Quote:
Quote:
Quote:
Last edited by beetle496; 01-08-2020 at 10:49 AM. |
|||||
01-08-2020, 11:16 AM | #32 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Gamma World
Quote:
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
01-08-2020, 12:21 PM | #33 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Gamma World
The problem with ranged weapons isn't coriolis force, the problem is that you have to add arrow velocity to rotational velocity to compute apparent gravitational effects. For arrows moving at 63m/s (210 fps) in the 1g case, arrows going spinward will be subject to 1.21 Gs, arrows going driftward will be subject to 0.81 Gs. It becomes worse for faster projectiles, if you fire a projectile at 630m/s driftward it will curve upwards following the curve of the ground, staying at a constant altitude until its velocity drops.
|
01-09-2020, 02:05 AM | #34 | ||
Join Date: Nov 2011
Location: Frederick, MD
|
Re: Gamma World
Quote:
Quote:
|
||
Tags |
gamma world, metamorphosis alpha |
Thread Tools | |
Display Modes | |
|
|