03-21-2012, 12:02 AM | #1 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Dwarves of the Shielded-Lands
As Gaia did with my elves Earthos did with my Dwarves at the same time. But where Elves embrace the flow of life and the magical weave it creates Dwarves prefer the Solid reassuring of order. They have no problem with change, but only change for purpose. They are long lived mortals like the Rocks they called home, but unlike the Elves even stone gives to Time.
While they have no problems with light being Earthos the prefer to be close to the stone they love, so the Dwarves called Racdeartháir who live in The Shield Mountain care little for the surface of them leave the control of surfase to the Gnomes. But leaving so closely with the mountains sacred to Elmara did complete spare the Racdeartháir from Farlorn's warping, resulting in the Racmáistir who did complete;y shun the surface world and delved deeper into the earth Warring with both the Racdeartháir and Hînienvala claiming they alone should have mastery of the true world of Rock. While the Racdeartháir favor Ethos as their patron God with the Cult of Ethos are the main source of Magic in their Relm; The Racmáistir follow a Fallen member of Ethos's Celestial who a objected the amount of Free will given to Mortals. Racdeartháir (Dwarf) [40] Attribute Modifiers: HT +1 [10]. Secondary Charactristics Modifiers: SM -1; Will+1 [5]. Advantages: Dark Vision [25]; Extended Lifespan 1 [2]; Rock Brother 1 [10] Features: May have additional levels of Rock Brother talent. Disadvantages: Hidebound (Except for Stone and Metal related Art and Engineering) [-2]; Intolerance (Racmáistir) [-5]; Stubbornness [-5]. Rock Brother† Talent [10/level] Innate understanding of the properties of Earth. Skills: Architecture, Armory (Body Armor), Artist(Sculpting), Climbing (Rock), Connoisseur (Stone and Metal items), Engineer(Mining), Geology, Jeweler, Masonry, Metallurgy, Prospecting, Smith) Modhcloch [4] Skills: Axe/Mace, Two Handed Axe/Mace, Savoir-Faire (Dojo). Techniques: Feint (Axe/Mace); Feint (Two-Handed Axe/Mace);Hook (Axe/Mace); Hook (Two-Handed Axe/Mace); Retain Weapon (Axe/Mace); Retain Weapon (Two Handed Axe/Mace); Sweep (Two-Handed Axe/Mace); Targeted Attack (Axe/Mace Swing/Leg). Cinematic Skills: Breaking Blow; Immovable Stance; Kiai; Power Blow. Cinematic Techniques: Timed Defense (Axe/Mace) Perks: Grip Mastery (Axe/Mace); Grip Mastery (Two Handed Axe/Mace); Sure-Footed (Uneven); Teamwork (Modhcloch). Optional Traits Advantages: Combat Reflexes; Fit. Skills: Polearm; Shield; Tactics; Thrown Weapon (Axe/Mace). I still need to flesh them out and give them a style Racmáistir (Deep Dwarf) [22] Attribute Modifiers: HT +1 [10]. Secondary Charactristics Modifiers: SM -1; Will+1 [5]. Advantages: Dark Vision(Color) [30]; Extended Lifespan 1 [2]; Rock Brother 1 [10] Features: May have additional levels of Rock Brother talent. Disadvantages: Hidebound [-5]; Intolerance (Racdeartháir) [-5]; Light Sentitvity 5 [-5] Stubbornness [-5]; Xenophobia [-15]. Last edited by roguebfl; 03-21-2012 at 11:00 AM. |
03-21-2012, 07:26 AM | #2 |
Join Date: Oct 2007
Location: Vermont
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Re: Dwarves of the Shielded-Lands
I like these dwarves, they have a classic feel without being stereotypes.
I'd like more on the martial art: A description of the common tactics, history, etc.. Could give it a lot of flavour. Right now Feint seems to be included just for munchkins, it doesn't seem to fit with the solid, direct, earthy nature of your Dwarves. But that's just an impression formed without knowledge of the fighting philosophy of modhcloch.
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03-21-2012, 10:59 AM | #3 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Dwarves of the Shielded-Lands
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Teamwork represents the fact the dwarves don't just wildly swing their weapons, but time their swings with the blowers of the fellows, much like they do in the mines to work closely with each other. Feint is meant to be representative this discipline and patience to work on their foe and create openings where it's best to take advatages of the Power of their weapons. Savoir-Faire (Dojo) is also an extension other their culture of order hence why is a required skill not an optional skill. |
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03-21-2012, 11:12 AM | #4 | |
Join Date: Oct 2007
Location: Vermont
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Re: Dwarves of the Shielded-Lands
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Really nice work overall.
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03-21-2012, 11:33 AM | #5 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Dwarves of the Shielded-Lands
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the Dwarven versions of the Cult of Earthos plays on his Creation and Leadership aspects and down plays the Sky aspects, though his Prients are not oppsed to calling upon him for light. the Racmáistir still need more work, their Template isn't finished but i'm not sure what to add. and they need a style of their own. Racmáistir have a very twisted version of Racdeartháir's sense of order. |
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03-21-2012, 11:46 AM | #6 | |
Join Date: Oct 2007
Location: Vermont
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Re: Dwarves of the Shielded-Lands
Quote:
If they live in a very regimented, status-conscious society, they might have Selfish. perhaps they fight with some sort of polearm, originally a pick or hammer, but more twisted and weaponized than the Racdearthair's weapons. Crossbows would be another option.
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03-21-2012, 12:04 PM | #7 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Dwarves of the Shielded-Lands
Quote:
Racmáistir follow a god who thinks mortals should have as little free will as divine servitors. The Clan is important not the person. so Selfish isn't the right way to go with them. A phlianix based pole weapon style would proably would be the way to go, but which one. Remember they are primary concerned of tunnels and caverns of my world's version of the underdark. |
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03-21-2012, 12:30 PM | #8 | ||
Join Date: Oct 2007
Location: Vermont
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Re: Dwarves of the Shielded-Lands
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Alternately, such group-minded fighters might use a one-handed weapon from behind a shield wall. Roman style with large shields and short swords would work.
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03-21-2012, 01:53 PM | #9 | ||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Dwarves of the Shielded-Lands
Quote:
I was condidering what potive point traits the my also need. as I was hoping to push the point total to be a bit closer 40 like the other dwarves and both elves. But mind you though Anthro-Penguins are on 23 points. so 40 probably shouldn't be the goal. but adding Fanaticism(Clan)... Hum Perhase something like Ristances to Poison and ST+1 ? I want to avoid innate magical powers is that in the setting is seen as either a sign of Dragonblood (on the Arcane side) or Divine Parentage like Camp-Half-blood style Greek Demigods (on the Divine side). Quote:
Humm Min ST 12. looks like like i will be give them at least ST+1, possible ST+2, stout little buggers. Ether way Ardcheannascloch [5] Skills:Crossbow, Polearm, Savoir-Faire (Dojo), Shield. Techniques: Disarming (Polearm); Feint (Polearm); Hook (Polearm); Retain Weapon (Polearm); Sweep (Polearm); Targeted Attack (Polearm Swing/Leg). Targeted Attack (Polearm Swing/Vitals); Targeted Attack (Polearm Thrust/Vitals). Cinematic Skills: Breaking Blow; Immovable Stance; Kiai; Power Blow. Cinematic Techniques: Timed Defense (Polearm) Perks: Grip Mastery (Polehammer or Dualing Polehammer); Shield-Wall Training; Sure-Footed (Uneven); Teamwork (Ardcheannascloch). Optional Traits Advantages: Combat Reflexes; Fit. Skills: Axe/Mace; Tactics. The Front line uses large shield/dueling pollhammer or crossbow with the second and third rank using the longer pollhammers. |
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03-21-2012, 02:55 PM | #10 | ||
Join Date: Oct 2007
Location: Vermont
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Re: Dwarves of the Shielded-Lands
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Tags |
dwarf, dwarves, fantasy, racial template, racial templates, shielded-lands |
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