10-22-2018, 05:45 PM | #31 |
Join Date: Aug 2005
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Re: Should sling be its own talent?
That's what I said originally.
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Helborn |
10-22-2018, 06:44 PM | #32 | |
Join Date: Jun 2006
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Re: Should sling be its own talent?
Quote:
My personal favorite fantasy material for enabling stretchy stuff, including slingshots, is giant spider silk. Real spider silk would work for slingshots (and some pretty impressive wind up power storage for clockwork gizmos), it's just too difficult to accumulate enough of it to be very workable, and fantasy setting pretty much always have *something* that produces webs big and strong enough to capture humans, which plenty of material for a catapult, never mind a slingshot.
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-- MA Lloyd |
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10-23-2018, 06:53 AM | #33 | |
Join Date: Aug 2018
Location: Aerlith
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Re: Should sling be its own talent?
Quote:
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10-24-2018, 11:30 AM | #34 |
Join Date: Aug 2018
Location: Aerlith
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Re: Should sling be its own talent?
I think that the force there is the factor moreso than the form, though the shape does contribute to some degree of improvement. A rock fired from a gun is still going to have appreciable range and do significant damage, and a bullet hurled from a sling isn't going to be much better than a rock. It's the propellant force which is the core motivator of range and damage, though again improvements to form do lead to incrementally better performance.
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10-24-2018, 11:48 AM | #35 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Should sling be its own talent?
ITL 109: Thrown rock 8 oz
20 sling pellets: 16 oz https://en.wikipedia.org/wiki/Sling_...%29#Ammunition Almond shaped leaden sling-bullets were typically about 35 millimetres (1.4 in) long and about 20 millimetres (0.79 in) wide, massing approximately 28 grams (0.99 oz). So the damage is the same for an 8oz random rock or a 1 oz lead pellet.
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-HJC |
10-26-2018, 02:12 PM | #36 |
Join Date: Dec 2017
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Re: Should sling be its own talent?
TFT is a tactical but abstract game, so you are always going to have trouble connecting physical reality to any one game stat, viewed in isolation of the others. I think the important metric is, do the final outcomes feel about right? This is a case where I think the system is doing a pretty good job. A sling is an effective weapon (it can do damage, and on a rare multiple-damage roll could kill a normal person), but it isn't really effective against people with full coverage heavy armors. An arquebus will ruin your day every time it hits you, irrespective of who you are or what you are wearing (unless magic is involved). Those are the correct outcomes.
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10-26-2018, 02:18 PM | #37 |
Join Date: Nov 2010
Location: Arizona
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Re: Should sling be its own talent?
As an historical aside, the Balearic slingers were famous throughout the Roman world and eagerly recruited by Rome as auxiliaries of great use, especially in major field battles with civilized opponents (e.g., Parthia). They were considered quite deadly.
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