03-02-2017, 11:13 AM | #1 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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[Spaceships] ExD Interface & Jump Gates?
Could a ship with an "Extradimensional Interface" (SS7 p.8) which reduces its external size/mass by 4 SM use a "Jump Gate" (SS1 p.19) it generated which has a capacity of SM-3?
Dalton “or would it get ... stuck?” Spence
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03-02-2017, 11:14 AM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships] ExD Interface & Jump Gates?
GM's choice for how the technology works. Both yes and no are plausible answers.
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03-02-2017, 12:28 PM | #3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Spaceships] ExD Interface & Jump Gates?
seconded. Gurps is made to accommodate settings, not to restrict them.
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03-02-2017, 06:11 PM | #4 |
Join Date: Jun 2013
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Re: [Spaceships] ExD Interface & Jump Gates?
Unless the ship can somehow fold in on itself, like some bizarre spaceship-ouroboros, the Jump Gate would have to detach and stay behind.
If you do this, or if you see a Jump Gate as generating a wormhole outside of the ship - like, it shoots a beam that makes a wormhole a couple meters in front of it - it should work fine. So long as there aren't any weird interactions when you throw such a thing through a wormhole, anyway. |
03-03-2017, 03:04 AM | #5 | |
Join Date: Mar 2013
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Re: [Spaceships] ExD Interface & Jump Gates?
Quote:
Not said if you had two of them it might, sort of, work. At the very least one would be able to move the other, maybe, if someone didn't rule that turning on the ExD didn't decrease the size of the Jump Gate/Point |
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03-03-2017, 07:28 AM | #6 | |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: [Spaceships] ExD Interface & Jump Gates?
Quote:
Dalton “who needs a degree in para-dimensional physics for this” Spence
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spaceships 7 |
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