12-24-2013, 06:05 AM | #31 | |
Banned
Join Date: Apr 2008
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Re: [GURPS concepts] Parry and Block
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12-24-2013, 06:15 AM | #32 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: [GURPS concepts] Parry and Block
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All these are abstractions. I sometimes think even the skills, for instance, represent - kind of "social" - abstractions (if that makes any sense) for the collection of tasks in question. Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... Last edited by Mehmet; 12-24-2013 at 06:32 AM. |
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12-24-2013, 06:44 AM | #33 | |
Join Date: Aug 2007
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Re: [GURPS concepts] Parry and Block
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On a simple success you only int6erpose your weapon (or limb) between you and the attack. The attack does damage to your weapon and if that damage takes your weapon down to -5x HP the excess is applied to _you_. Only on a success by 5 (or a Critical Success) is the attack defected without damage. Force Swords are given an ad hoc exception. There's a suggestion that if the intercepted object is too big for your Force Sword to destroy you take partial effect from the attack anyway. So while Precognitive Parry is always called a "parry" it works a lot more like a Block if you don't have a Force Sword. Nowhere in the Skill text does it even discuss deflecting attacks onto another target.
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Fred Brackin |
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12-24-2013, 06:57 AM | #34 | |
Join Date: Mar 2013
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Re: [GURPS concepts] Parry and Block
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Where are the normal rules for damage to weapons and shields?
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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12-24-2013, 07:56 AM | #35 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [GURPS concepts] Parry and Block
Damage to Objects B483–485
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Tags |
active defense, block, combat, parry |
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