10-28-2019, 03:30 PM | #11 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: A Request For Help On Characters (Plus Lenin-2 Expansion Ideas)
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Then sit down with the books, go through the lists, and draft a character. You'll go over budget - this always happens. Trimming down to budget is a good way to find out which ideas and features are fundamental to your concept, and which aren't. Then post the character and ask for critique. One concept worth clarifying with Fairborne: is he a dedicated sniper, who doesn't do much else, or is he part of a combat team, and the first choice when long-range shooting is required? It makes a difference to skill and advantage choice, and a dedicated sniper normally operates as part of a two-man team of spotter and sniper.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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10-28-2019, 03:41 PM | #12 | ||
Join Date: Jun 2013
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Re: A Request For Help On Characters (Plus Lenin-2 Expansion Ideas)
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Looking at the Mad Max gameplay, it looks to play similarly to the Arkham series and Shadow of Mordor/Shadow of War. That's not really a method of fighting someone can manage with melee combat as a secondary skill (or if it is, that character's "secondary skills" are master-level). The characters in such games have exceptionally high Parry and make heavy use of the Counterattack Technique from Martial Arts, as well as a good deal of Rapid Strikes, and you really can't pull that off without a high skill level.
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GURPS Overhaul |
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10-28-2019, 05:48 PM | #13 | ||||
Join Date: Jul 2018
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Re: A Request For Help On Characters (Plus Lenin-2 Expansion Ideas)
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But for MY character (Dallin Graham), he wasn't a military trained sniper, but started out basically with his native village's militia (i.e. banding together to keep "the crazies" away from what little they had in food stocks), and (thanks to a Fallout-esque "go here to find something for our village before we all die" mission) he had to learn the hard way about hunting and fighting out in the wasteland by himself. Basically, think the various Fallout protagonists (Vault Dweller, Chosen One, Lone Wanderer, Courier, etc.), and that even with an occasional companion, Dallin had to do most of the proverbial (and sometimes literal) lifting himself. Quote:
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The Mad Max game by comparison has Max fighting five guys at once TOPS, and having that be a desperate struggle (especially when the player flubs their parries, or doesn't dodge an unblockable attack, and gets smacked by somebody midway through fighting somebody else). I guess a better analogy would be that Dallin in a multi-man brawl (again, something he doesn't actively seek out, but has learned from "the school of hard knocks" to prepare for) would be like if Mad Max didn't have a "Fury Mode" to turn the tables, and the enemies didn't have glowing "press X to parry" or "This is gonna be an unblockable charge, look out!" icons popping over their heads |
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10-28-2019, 06:37 PM | #14 | |
Join Date: Aug 2007
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Re: A Request For Help On Characters (Plus Lenin-2 Expansion Ideas)
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Come to think of it Martial Arts is where Targeted Attacks are first spelled out. The short version is that they are Hard Techniques as explained in Basic where you can buy off half (round up) of the To Hit Penalty for attackign a specific body part. You'd buy off 3 pts of the -5 pt for attacking the Neck with a Knife and 4 of the -7 for Guns(Rifle) to the Skull. Your examples of sniper tricks are Cinematic by Gurps standards. Tactical shooting would be for people who are formally trained Military or SWAT team snipers and who don't do anything with their rifles except put holes in people. Building a special sniper rifle from a video game is pretty advanced stuff and not a thing I would do at start. The TL8 Sniper Rifle in Basic is quite a good one. One thing that might not be totally obvious is that jsut because you use multiple types of Guns you don't have to buy multiple Guns skills. The part about "Defaulting at -2" means that if you put aot of pts into Guns (Rifle) your skill in Guns (Pistol) and so on is never worse than 2 pts lower than your Skill in Rifle.
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Fred Brackin |
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10-28-2019, 07:37 PM | #15 | ||||
Join Date: Jul 2018
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Re: A Request For Help On Characters (Plus Lenin-2 Expansion Ideas)
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10-28-2019, 08:46 PM | #16 | |||
Join Date: Jun 2013
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Re: A Request For Help On Characters (Plus Lenin-2 Expansion Ideas)
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GURPS Overhaul |
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10-28-2019, 08:59 PM | #17 | |
Join Date: Aug 2007
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Re: A Request For Help On Characters (Plus Lenin-2 Expansion Ideas)
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The very long range shooting thpough would take you to the Cinematic Skill of Zen Marksmanship which is simply Basic's Zen Archery usable with guns. The prerequisite is Gunslinger. From what you've said I think Gun Fu's Sniper Style actually would be what you wanted. Army of One is for Rambo and many Shwarzenegger characters who have big guns and lots of them and are followed by large explosion where ever they go. Ultimate Shootist is for James Bond and Jason Bourne ypes who are very fast and very deadly with any weapon that comes to ahnd but not spcialized in the long range stuff like the Sniper.
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Fred Brackin |
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10-28-2019, 09:26 PM | #18 | |||
Join Date: Jul 2018
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Re: A Request For Help On Characters (Plus Lenin-2 Expansion Ideas)
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10-28-2019, 09:47 PM | #19 | |
Join Date: Aug 2007
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Re: A Request For Help On Characters (Plus Lenin-2 Expansion Ideas)
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You want to be exempt from that rule so what you want is in the general category of a Rules Exemption Perk. You'd want to buy it twice to be able to hit 3 ina row. More would probably require soemthign like a.50 BMG. The average human body takes 10 HP off of a bullet that blows throught it but you can turn that 10 HP into 30 by htting the Vitals and tripling the damage. The full write-up with correct nomenclature is probably something like Rules Exemption PerK: Aimable Blowthrough * with the asterisk meaning you must specialize by Skill or even Weapon. There would also be a "dagger" mark menaing that multiple levels are possible. If it went into a published book it might get a catchy name like "Line em Up!".
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Fred Brackin |
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10-28-2019, 11:48 PM | #20 |
Join Date: Mar 2008
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Re: A Request For Help On Characters (Plus Lenin-2 Expansion Ideas)
For how well you shoot with a rifle things like skill 16, rifle with ACC 5, ACC +2 scope, ACC +2 Very Fine(Accuracy), Weapon Bond +1, two extra rounds of aiming +2, the Deadeye perk that lets you do expended aiming without special tools so you can do +7 with a minute and a half of aiming instead of the usual +2 I listed you get a total skill of 31. This means even with -15 at 700 yards you have a 16 for a 98% chance of hitting. With a pistol and no time to aim you are at a 14 so 90% chance to hit at point blank range and 50/50 at 10 yards.
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Tags |
characters, gurps, infinite worlds, post-apocalyptic war, setting |
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