Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-05-2018, 06:38 PM   #11
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Enhanced Senses] What does Universal Smell ACTUALLY give, game-mechanically?

Quote:
Originally Posted by Bruno View Post
Not entirely, as scent can be blown from other locations
That's not tracking. That's just normal scent perception.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 01-05-2018, 09:17 PM   #12
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Enhanced Senses] What does Universal Smell ACTUALLY give, game-mechanically?

It's how odors work regardless of how you interpret them.
Air currents can concentrate just as easily as break up scents too.
They may not make it easier to track per se but will allow an increase in "volume" and therefore more information. That could be necessary to know where to go to continue tracking.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Reply

Tags
discriminatory smell, discriminatory taste, enhanced senses, no sense of taste/smell, powers, powers: enhanced senses, smell, taste, universal smell


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:17 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.