03-01-2016, 10:13 AM | #31 | |||||
Join Date: Nov 2013
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Re: [Powers] Using TK to Add to Normal ST
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Sorry for the long time to reply, I kinda missed what thread this was in... By some answers, some people seem to be implying that I was saying that you can't use a broadsword at all to attack with TK and that's certainly not the case. If that was what you guys understood, I'm sorry for poor communication on my part. What I meant is that TK from Basic allows to attack with a Broadsword using your TK skill and your TK skill only. TK Grab from Psionic Powers allows to attack with a Broadsword using your TK Grab skill _OR_ Broadsword skill defaulted to IQ. That's my understanding and what I was referring with my first post here... If that's not the case, I didn't quite understand the distinction PK referenced between the two of them. |
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03-01-2016, 12:57 PM | #32 |
Join Date: Sep 2004
Location: Canada
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Re: [Powers] Using TK to Add to Normal ST
TK from Basic doesn't have it's own skill. With unmodified TK, you can't substitute a TK skill, since there isn't one, and you use the weapon skill DX-based, as per usual, because there's no IQ-based modifier on TK.
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03-01-2016, 02:40 PM | #33 | |
Join Date: Mar 2013
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Re: [Powers] Using TK to Add to Normal ST
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03-01-2016, 04:52 PM | #34 | |
Join Date: Apr 2005
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Re: [Powers] Using TK to Add to Normal ST
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I think I'm confused a bit about how TK works. Basic says that TK adds to various skills, like surgery and lockpicking. This implies that, at some level, it can be a subconscious thing -- an adjunct to what you are already doing. So, I'm pondering creating TK brass knuckles -- real brass knuckles are cheap to purchase, so if the power is expensive or hard to use it isn't worth the bother. Ditto TK "gloves" to improve parry -- if it is complex or expensive, then buying actual heavy leather gloves is more effective. I'm wondering if a minor effect could be done as a perk -- there are TK perks in Psi Powers that replicate having a lighter or a bucket. |
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03-01-2016, 06:18 PM | #35 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Powers] Using TK to Add to Normal ST
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What I think they will agree with is that unless the GM forbids it entirely or you absolutely do not have the points, buy some level of Damage Resistance with the justification of it being a manifestation of your Psychokinetic Abilities. Again, you do not have to do this as an Alternative Ability if you do not want to, and even a single level will help you with your Parrying and more. If you want to do this with the rules from Powers for Power Stunts, Power Blocks, etc. I am still trying to get a handle on those (again, I have already demonstrated this) but buying these things as Advantages (especially ones you can make with just Basic Set, let alone Powers) is that you don't have to add in die rolls or additional rules. They are just "there".
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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03-01-2016, 08:54 PM | #36 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Powers] Using TK to Add to Normal ST
DR(Force Field, +20%; PK -10%) possibly as an alternative ability to you TK you probably a good idea. no only will it keep you from hurting yourself when puniching there will be times when it will in general 8)
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03-02-2016, 02:46 AM | #37 |
Join Date: Nov 2013
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Re: [Powers] Using TK to Add to Normal ST
Hmmm...I always assumed you had TK skill to control your use of TK...but it's been a while that I switched to Psi Powers take on psionics, so...
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