02-10-2016, 09:51 PM | #51 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Soft announcement: new Ogre set!
3D Ogres (they are described in the rules on page 5):
3-D counters are provided for Ogres, a Command Post, and a Mobile Command Post.
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GranitePenguin Ogre Line Editor |
02-11-2016, 07:27 AM | #52 |
Join Date: Oct 2005
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Re: Soft announcement: new Ogre set!
Can we get flat, one-hex ogres in the box, too? Much easier to carry from place to place, much easier to explain to new players where the ogre is, and leaves the sweet spot behind the ogre uncluttered.
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02-11-2016, 07:35 AM | #53 | |||
Join Date: Oct 2005
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Re: Soft announcement: new Ogre set!
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We really must play a game some time, HeatDeath. Clash of styles. Quote:
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02-11-2016, 08:07 AM | #54 |
Join Date: Feb 2014
Location: Atlanta, GA
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Re: Soft announcement: new Ogre set!
Speaking of that GEV ramming rule, there's a stray period in the draft rules document:
6.07.3 Ramming by GEVs. . GEVs ram Ogres as describedCall me boring if you want, but I'm focused on hunting errors and inconsistencies at this point, not suggesting revisions. |
02-11-2016, 09:01 AM | #55 | |||
Join Date: May 2012
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Re: Soft announcement: new Ogre set!
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That said, As the Ogre I don't like leaving anything disabled behind me. I'm not on a clock [unless I'm under an artillery umbrella or a huge wave of infantry is bearing down on me], and leaving surviving armor behind me just sounds like a recipe for leaking tread points unnecessarily in the late game. Quote:
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When and if Steve posts a new PDF, I definitely agree that a closer search for spelling and punctuation bugs should be a high priority for another proofreading pass. Last edited by HeatDeath; 02-11-2016 at 09:47 AM. |
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02-11-2016, 10:22 AM | #56 | |
Join Date: Jun 2010
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Re: Soft announcement: new Ogre set!
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D.
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02-11-2016, 10:27 AM | #57 | |
Join Date: Jun 2010
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Re: Soft announcement: new Ogre set!
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D.
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Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here. |
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02-11-2016, 12:39 PM | #58 | |
Join Date: Feb 2014
Location: Atlanta, GA
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Re: Soft announcement: new Ogre set!
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So far I've found the partition between ramming and overrun rules in the DE rulebook is solid, and I think the same goes for Ogre map versus G.E.V. map style stacking. With the G.E.V. ramming rules specifically, I think we're safe from overstacking. A G.E.V. that rams anything is destroyed: 6.07.2, 6.07.3. |
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02-11-2016, 12:53 PM | #59 |
Join Date: Feb 2014
Location: Atlanta, GA
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Re: Soft announcement: new Ogre set!
I think I've found a way to blunder legally into an overstack. Say an armored unit or an Ogre has ended its movement phase safely in a mined hex. A friendly Ogre with M2 but within 6 tread unit losses of M1 wants to move through the hex and continue to an empty hex on the other side. It enters the hex, the mine goes off, and the tread losses knock the Ogre down to M1. It has already spent one movement point, so now it has to stop there (by analogy to 6.04). The Ogre or armor already there has expended all of its movement points, so it can't leave either. There you are with an overstacked hex at the end of the movement phase.
Last edited by ghostofjfd; 02-11-2016 at 01:08 PM. |
02-11-2016, 01:15 PM | #60 | |
Join Date: May 2012
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Re: Soft announcement: new Ogre set!
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