10-18-2019, 03:29 AM | #121 |
I do stuff and things.
Join Date: Aug 2004
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Re: Car Wars Sixth Edition
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Battlegrip.com, my blog about toys. |
10-18-2019, 07:46 AM | #122 |
Join Date: May 2015
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Re: Car Wars Sixth Edition
Hey Phil if you haven't complete the KS stretch goals for this how about this for supporters of the core game; After KS completion a pdf of the rules and a set of the dice sent out in advance for those of us that have the Car wars originals so we can play ans learn the new concepts while awaiting the beautiful game you're creating? Only 1 set and only for the supporters of a full game.
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10-18-2019, 09:15 AM | #123 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Car Wars Sixth Edition
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What follows is my take (and not some official word): It's probably fine to use whatever space you have available. I'd probably guess that a bare minimum is around one and a half turns of maximum movement by two turns maximum movement - say 2 x 2.5 feet at the scale being used. Keep in mind that even Harshman was only 16" x 21" at Classic scale - you could, at high speeds cross that in a comparable number of turns. Movement is capped lower relative to car size in 6E. Different strategies will play better at different sized playing space though.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! Last edited by Magesmiley; 10-18-2019 at 09:20 AM. |
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10-18-2019, 09:53 AM | #124 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Car Wars Sixth Edition
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Not to mention, postage costs continue to climb. Splitting this into multiple shipments would force us to charge more for shipping. And the box is already heavy enough without intentionally increasing the delivery costs.
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Battlegrip.com, my blog about toys. |
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10-18-2019, 07:46 PM | #125 | ||
Join Date: Mar 2008
Location: Austin, TX
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Re: Car Wars Sixth Edition
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In a similar vein, will there be a at least a few ready-to-go designs that we can play with straight away (no design time for that first game)? Quote:
I hope you'll gather them all together (preferably with multiple views of each one) on a web page somewhere. Then I'll pay my mini-painting friend to do up mine the same way. :)
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
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10-18-2019, 08:25 PM | #126 |
I do stuff and things.
Join Date: Aug 2004
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Re: Car Wars Sixth Edition
It takes me about three to four minutes to design a car. Others spend as many as ten minutes on car design.
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Battlegrip.com, my blog about toys. |
10-18-2019, 08:27 PM | #127 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Car Wars Sixth Edition
Not having to pull out a spreadsheet to make sure I've got my armor cost and weight correct will, frankly, be a relief. I don't have that kind of time any more.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
10-19-2019, 09:57 PM | #128 |
Join Date: Dec 2007
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Re: Car Wars Sixth Edition
Well, at FnordCon, I put together a design in about sixteen seconds.... (Twenty-five, if one includes the time required to think it up.) :)
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
10-20-2019, 10:58 AM | #129 |
Join Date: Aug 2004
Location: Elk Grove, CA
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Re: Car Wars Sixth Edition
Yep, it looks like the ability to design a car quickly, without resorting to a spreadsheet makes this whole direction w winner in my opinion.
The simpler the car creation process, the more time for the fun of gaming. |
10-20-2019, 11:16 AM | #130 |
I do stuff and things.
Join Date: Aug 2004
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Re: Car Wars Sixth Edition
That is our thinking. More time playing the game with friends is way better than time spent with spreadsheets. More vroom! More bang!
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Battlegrip.com, my blog about toys. |
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