11-05-2022, 02:55 AM | #21 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Reverse Missiles / not an "attack"
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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11-05-2022, 04:36 AM | #22 | |
Join Date: Jun 2013
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Re: Reverse Missiles / not an "attack"
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If you're wanting to get more simulationist than the default, you'll need to make some decisions. How does the spell determine the point of origin, and how is this point fixed in space? Maybe the projectile "remembers" where it came from, and the spell tells it to go back home. The origin point is obviously set relative to the planet (otherwise, with how quickly Earth hurtles through space, I suspect anything beyond point-blank would wildly miss the attacker when it returned), but what else could it be set relative to? A vehicle (so Reverse Missiles still works as-advertised on a speeding train)? A mount (so that horse archer isn't immune)? A shooter (so a teleporting mage isn't necessarily safe.... although I'd argue the projectile should still be subject to 1/2D and Max Range under such a simulationist handling)? What happens if there's something in the way of the projectile returning, that wasn't there when it initially departed? How you answer these questions may well modify how Reverse Missiles functions in your game. *For those unfamiliar with the term, this is the way projectile weapons work in many - mostly older - video games. When you attack, rather than your weapon producing a projectile that must collide with your target's hitbox to have an effect, the game simply checks to see if your aimpoint is in line with said hitbox when you attack - if it is, the target immediately takes damage. There are some games where there's a visual effect that's slower than the instantaneous damage effect, which can have humorous results - such as a foe falling dead, then being struck by the fireball that killed it (or an arrow fired at an erratically-moving target gaining homing capabilities).
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11-05-2022, 11:36 AM | #23 |
Join Date: Dec 2007
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Re: Reverse Missiles / not an "attack"
You are allowed to dodge the returning attack.
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11-05-2022, 11:53 AM | #24 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Reverse Missiles / not an "attack"
However, that requires that you can see it coming, or otherwise be aware of it. This is fine for large, slow missiles, but not for bullets.
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11-05-2022, 11:55 AM | #25 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reverse Missiles / not an "attack"
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11-05-2022, 08:10 PM | #26 |
Join Date: Aug 2018
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Re: Reverse Missiles / not an "attack"
I think it the case of shrapnel it would revese back to center of AE rather than where missle was launched, same with a grenade.
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11-05-2022, 08:17 PM | #27 |
Join Date: Feb 2008
Location: The Athens of America
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Re: Reverse Missiles / not an "attack"
Or worse case scenario; the original 'archer' scores a critical hit with his 'arrow', he gets no defense since the incoming Reversed attack is still a critical hit.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
11-05-2022, 08:19 PM | #28 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Reverse Missiles / not an "attack"
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Orbit and Orbit the head, never to strike...
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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11-06-2022, 03:24 AM | #29 |
Join Date: Jun 2013
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Re: Reverse Missiles / not an "attack"
A Critical Success should never be detrimental to the character rolling it. In this case, at worst I’d have the reversed missile wind up missing the attacker. I’d honestly be tempted to have something like a 1/6 chance of it bypassing the shield and perhaps a 1/6 or 2/6 chance of getting deflected into another target; in either case, there would be no roll on the Critical Hit Table.
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GURPS Overhaul |
11-06-2022, 10:12 AM | #30 |
Join Date: Dec 2007
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Re: Reverse Missiles / not an "attack"
No, it isn't. Actually I'd argue that a critical hit would at the least be a guaranteed miss by the Reverse Missile spell because critical hits mean you got lucky.
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combat, reverse missiles |
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