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Old 02-17-2021, 05:26 AM   #31
Gnome
 
Join Date: Feb 2011
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Default Re: Mages and CQC (close quarters combat)?

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Originally Posted by hal View Post
Not to sidetrack this thread, but I have to wonder...

Would anyone even WANT to play a 1500 point character?

If a more normal human being is around 50 to 75 points, and 150 is better than usual, would you really want to be an IQ 20 "Mythic" endowed character?

Would you want to spend time around someone who is so much smarter than you, and knows so much more that even something like Psychology is something they're expert at without really having any of the training that a psychologist undergoes. Think about it - 20-6 = 14. 14 is deemed (per 3e) well trained or Expert (per 4e). Skills at 20+ is deemed Mastery.

so, if anyone wants to answer THIS particular question, you're invited to start a thread "Why I want to play a 1,500 point character". Otherwise, it seems like even discussing a 1,500 point character touches into a realm that few GM's would permit, let alone want in their campaigns.
Uh...supers?
We’ve had fast advancing DF games get to this level as well. It’s ridiculous and over-the-top, and it needs a few house rules to work, but it can be fun to have godlike power where you can take on whole armies, scores of dragons, etc.
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Old 02-17-2021, 05:52 AM   #32
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Default Re: Mages and CQC (close quarters combat)?

My last 2 cross-dimensional fantasy characters were close to 1000 points, and would eventually have reached 1500. But they were very different campaigns to a plain vanilla dungeon bash.
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Old 02-17-2021, 05:01 PM   #33
isf
 
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Join Date: Aug 2004
Location: Jacksonville, AR
Default Re: Mages and CQC (close quarters combat)?

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Originally Posted by hal View Post
Not to sidetrack this thread, but I have to wonder...

Would anyone even WANT to play a 1500 point character?

Me, I'd like to play a 1500 pt character in the right setting: a plane hopping mage/gadgeteer, in particular.
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