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Old 03-02-2007, 12:40 AM   #27
PK
 
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Join Date: Aug 2004
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Default Re: Un-nerfed Mages

Quote:
Originally Posted by PoweredByCoffee
As an example, Great Healing costs 20 points to cast. Obviously it would take some powerstones or mages working together to make that happen. Perhaps several mages need to work together to cast a mega fireball..
A powerstone or mages working together to cast Great Healing? I don't think I've ever seen a cinematic mage without 20 FP (or an ER equivalent) as a minimum. If you're talking about 75-150 point mages, perhaps, but that's starting level -- a fighter of that level isn't going to be amazingly impressive either. In a game where the PCs are supposed to be serious forces on the battlefield (200-300 pts), why on earth would anyone build a dedicated mage character with less than 20 FP/ER? (We usually see about 30, unless the mage is a Johnny One-Spell who just bought one spell up to obscene levels to soak the casting cost.)

It all boils down to power level (point total), of course, but a mage in a truly high-powered game can afford FP 30 [60] and Regeneration (Instant; Fatigue Only, +0%) [100], at which point he's pretty much a walking force of nature. (And the fighters, etc., at his side with Weapon Master, dozens of cool cinematic skills, and Striking ST +20 are going to be just as impressive, mind you...)
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