09-09-2014, 08:57 AM | #401 | |
Join Date: Aug 2007
|
Re: Gaming Ballistic - GURPS Content Posts
Quote:
They're set up in chapters and you've got to find the right thing to advance to the next chapter. Gumshoe guarantees that with a minimal attention to metagame elements the player will get to that next chapter. Some of this might be a problem with emulation of the primary source material. Lovecraft's .....let's call them narrators seldom do very much except witness unspeakable horrors and then live just long enough to give dire warning while teetering on the edge of insanity. Hard to call them protagonists they don't tend to be centrally involved enough for that in my opinion.
__________________
Fred Brackin |
|
09-09-2014, 09:41 AM | #402 | |
Join Date: Oct 2004
Location: Berlin, Germany
|
Re: Gaming Ballistic - GURPS Content Posts
Quote:
Cheers HANS
__________________
I blog at Shooting Dice. |
|
09-09-2014, 12:07 PM | #403 | |
Join Date: Nov 2009
Location: Oregon
|
Re: Gaming Ballistic - GURPS Content Posts
Quote:
|
|
09-09-2014, 08:19 PM | #404 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Gaming Ballistic - GURPS Content Posts
My original impression of it was quite similar to yours. I recoiled that my highly trained medic could only be good at something a few times, and then he was only as good as a totally untrained schlub, mechanically speaking.
Night's Black Agents is a Gumshoe system, and in my interview with Ken he gave me a different paradigm in which to consider point spends as dramatic devices. I want to try that, and experience it with those expectations in my mind from the get go. Because my Trail of Cthulhu experience was not positive. But it perhaps could have been, and I want to give it a shot. That being said, I would love to convert the NBA setting to GURPS . . .
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
09-09-2014, 08:22 PM | #405 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Gaming Ballistic - GURPS Content Posts
Quote:
The point of the investigative skills is that if there's a clue there, you find it. What you DO with it is supposed to be the operative decision. Yes, there's vampiric activity. But is it this faction or that faction? Do these clues implicate X, Y, or Z? With the deep conspiracy-building tools in Night's Black Agents, there could always be room for another faction. I suspect published adventures will always feel on rails, though. That's been my experience with almost of them, in every system.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
09-09-2014, 08:24 PM | #406 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Gaming Ballistic - GURPS Content Posts
Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
09-09-2014, 08:31 PM | #407 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Gaming Ballistic - GURPS Content Posts
Quote:
The kids might play a group of adventurers, and they have to make it through (say) five rounds of combat, trying to destroy the (single) level 20 monster at the end. Each turn, you'd draw a card from a pool of bad guys - say level 1-4, 5-9, 10-14. 15-19, and then 20 (for Fantasy, it's the Plutonium Dragon, right?). They would kick in a door, draw a card from the monster deck and a room trappings deck. The monsters would get to pull from a Monster Buffs deck - stuff to play on themselves or to play against the PC group. Might multiply the levels needed to beat each monster by the number of players divided by two, though! On victory, you loot the room, get some cool treasure, and some Player Buffs. Each round would be about how to best combine to defeat monsters with unique weaknesses. A Troll might only be vulnerable to fire weapons, requiring 2x his level in "fire damage," which could come from flaming swords, torches . . . but most likely magic spells. Kids with the right class can use the spells, etc. So there's team play, trying to level up all players more or less equally, sharing of resources, and a building challenge with some randomness to it. Not sure if there's anything like it already.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
09-09-2014, 09:10 PM | #408 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Gaming Ballistic - GURPS Content Posts
Quote:
Quote:
Quote:
|
|||
09-09-2014, 09:16 PM | #409 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Gaming Ballistic - GURPS Content Posts
Its not, but for the very young kid set, not having the stab your buddy element is pretty much mandatory.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
09-09-2014, 09:18 PM | #410 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Gaming Ballistic - GURPS Content Posts
|
Tags |
blog, blogs, committed aim, dungeon grappling, modern firepower, pass limb |
|
|