Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 04-07-2021, 08:28 AM   #11
Axly Suregrip
 
Join Date: Jun 2018
Default Re: Exotic weapons requiring Thrown Weapons skill

Maybe this will help: I do think there is a difference in throwing a bola at an armed person and an animal. Bolas by their nature are very easy to partially block it have something in your hand. BTW, I agree with your limit on 3 hex size and larger. I do the same. So, how is this as limits on the bola:

- must spend a turn to ready
- only effective vs 2 hex sized monsters and smaller
- fully effective against anyone that is unarmed (animals and persons)
- fully effective against anyone from rear or flank
- 3/DX save by anyone armed and facing the bola thrower

So the save only applies in very limited set
Axly Suregrip is offline   Reply With Quote
Old 04-07-2021, 08:53 AM   #12
phiwum
 
Join Date: Jun 2008
Default Re: Exotic weapons requiring Thrown Weapons skill

Oh, that's complicated but good. I like that, Axly.

Still can't implement it at present, because there's one bola-using PC. I'll stick with the first two items for now.
phiwum is online now   Reply With Quote
Old 04-07-2021, 12:49 PM   #13
Axly Suregrip
 
Join Date: Jun 2018
Default Re: Exotic weapons requiring Thrown Weapons skill

Quote:
Originally Posted by phiwum View Post
Oh, that's complicated but good. I like that, Axly.

Still can't implement it at present, because there's one bola-using PC. I'll stick with the first two items for now.

Makes sense to stay the course for now. Glad you like it. It's not complicated really. Just one caveat to check for and may need a save.

BTW, I think the net should not have this save. It is larger and harder to block. Instead it should have a maximum range because it is so clunky. I have nothing specific.
Axly Suregrip is offline   Reply With Quote
Old 04-07-2021, 01:45 PM   #14
phiwum
 
Join Date: Jun 2008
Default Re: Exotic weapons requiring Thrown Weapons skill

Yes, I thought about the net and I agree. It comes from the gladiator matches, after all.

You say one caveat, but armed fights are most common in my game so far.
phiwum is online now   Reply With Quote
Old 04-07-2021, 07:10 PM   #15
phiwum
 
Join Date: Jun 2008
Default Re: Exotic weapons requiring Thrown Weapons skill

Sorry, posted this in the wrong thread.

Think the adherers can scurry up walls and perhaps even on ceilings with their sticky glue? Seems plausible to me.

Last edited by phiwum; 04-08-2021 at 08:22 AM.
phiwum is online now   Reply With Quote
Old 04-08-2021, 08:10 AM   #16
larsdangly
 
Join Date: Dec 2017
Default Re: Exotic weapons requiring Thrown Weapons skill

The description says it doesn't stick to stone, but anything that sticks to other things effectively will be at least a little sticky to stone - maybe enough to let you run around walls like the girl from The Ring, but not enough to just hang out on the ceiling? Unless there is something to stick to, like a wooden beam or chandelier?
larsdangly is offline   Reply With Quote
Old 04-08-2021, 08:22 AM   #17
phiwum
 
Join Date: Jun 2008
Default Re: Exotic weapons requiring Thrown Weapons skill

Thanks, Lars. I overlooked that exception for stone. Hmm... I need to think a bit more. I'm sticking some adherers on the other side of a trap, but they need a way out in order to eat and I was going to have them climb over the trap.

Wait, why did I post this here? This was supposed to be in the Old School Monsters thread obviously. Gah. My mistake. Again.
phiwum is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.