12-29-2011, 07:19 PM | #1 |
Join Date: Dec 2011
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Munchkin Zombie help for newbies.
Just picked up Munchkin Zombies today for my two boys. We sat down and played a game but I'm positive we were doing a lot of things wrong. I'm not sure if anyone else feels this way but the directions that came with the game aren't that great. I mean most of the info is clear and good but it's not set up in any kind of order that makes sense in terms of learning to play the game.
That being said I just need some direction, especially on the thing that seems to make these games fun which is backstabbing folks. Here are a few questions. 1. How many items can I use during combat? I'm talking about the cards besides armor, head, foot and weapons. I'm talking about the enhancement and one shot cards. 2. Do you automatically lose a level when you are defeated by a monster or do you only go by what "The Bad" is. 3. If a person wants to help the monster defeat you does their rank play into it at all or can they only use enhancement cards to help the monsters? 4. If someone is helping a monster against me and I play a card that puts me in the lead can he/she then play another card to trump me again? I guess I'm just wondering how long can the combat go on? I'm just not clear about how all the little intricacies of combat work. I guess that's all I got for now. If I have anymore questions I'll ask. Sorry for the newb stuff. My kids really seem to like it but playing our first game was very frustrating at times and we didn't really know what to do and spent a lot of time with our faces buried in the manual to try and figure it out. LOL Thanks for your help and Happy New Year! |
12-29-2011, 07:41 PM | #2 | |
Join Date: Nov 2010
Location: Snoqualmie, WA
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Re: Munchkin Zombie help for newbies.
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2. When you lose combat and fail to run away, you only suffer the Bad Stuff for the monster you failed to run away from. You only lose a level if the Bad Stuff says that you do. 3. Only cards played to help the monsters count - the other player's combat strength only counts if they join you as a helper. 4. Yes, combat is an ebb and flow in Munchkin - you can be winning by a longshot one minute, then losing by an unbelievable amount the next - it's part of what I like about the game, honestly. Combat can go on as long as people are willing to spend cards to change the outcome. At higher levels, this can take quite awhile, especially if there are several people playing.
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Fantasy 1/2/3/4/5/6/7-MGC,7-CWBH, MfD, FD, WfS, RG, SR, Reloaded, Munchkinomicon, Conan
Axe Cop | Booty, Fish & Ships | Cthulhu 1/2/3 | Zombies | Cthulhu Dice | Zombie Dice Android Level Counter |
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12-29-2011, 07:58 PM | #3 |
Join Date: Jul 2011
Location: East Coast, US
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Re: Munchkin Zombie help for newbies.
Let's see what I can help you with. I don't have Zombies yet, so most of this is general Munchkin info.
1. How many items can I use during combat? I'm talking about the cards besides armor, head, foot and weapons. I'm talking about the enhancement and one shot cards. You can have any number of small items. If it isn't Big, it's small. What kind of enhancement card are you talking about here? 2. Do you automatically lose a level when you are defeated by a monster or do you only go by what "The Bad" is. The Bad Stuff. You don't loose a level, unless it's in the Bad Stuff. 3. If a person wants to help the monster defeat you does their rank play into it at all or can they only use enhancement cards to help the monsters? They can use enhancements and one shot item, but can not "help" the monster with their levels. 4. If someone is helping a monster against me and I play a card that puts me in the lead can he/she then play another card to trump me again? I guess I'm just wondering how long can the combat go on? I'm just not clear about how all the little intricacies of combat work. If you are winning you must give the other players a chance to play against you (2.6 seconds) And that's how I figure out all my new games. :) |
12-29-2011, 08:18 PM | #4 | |
Join Date: Nov 2011
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Re: Munchkin Zombie help for newbies.
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I couldn't tell which ones were monsters. |
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12-29-2011, 08:57 PM | #5 |
Join Date: Jan 2008
Location: Brazil
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Re: Munchkin Zombie help for newbies.
Well, the rules define what type is each card. Curses! and Mojos are obvious, Itens are anything with a Golden Value and a Size, Powers have Ranks, Monsters have Levels, Treasures and Bad Stuff. Just read the rules more slowly and careful. They may not be the best rules in the world (Munchkin has a lot of FAQ and the forums are always full of pertinent doubts). But the newer print rules is full of examples and is much clearer.
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Igor Toscano MiB: #1602 |
12-29-2011, 09:15 PM | #6 |
Join Date: Dec 2011
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Re: Munchkin Zombie help for newbies.
That reminds me. Power cards. Does the rank of the Power cards factor into your fighting level at all?
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12-29-2011, 09:22 PM | #7 |
Join Date: Jan 2008
Location: Brazil
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Re: Munchkin Zombie help for newbies.
No. The rules say "Level", with capital L, meaning only that.
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Igor Toscano MiB: #1602 |
12-29-2011, 09:28 PM | #8 | |
Join Date: Nov 2011
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Re: Munchkin Zombie help for newbies.
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12-29-2011, 09:31 PM | #9 |
Join Date: Nov 2010
Location: Snoqualmie, WA
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Re: Munchkin Zombie help for newbies.
No, the rank of your Power cards only determines when and how many you can have (the total ranks of your Power cards cannot exceed your current Level).
__________________
Fantasy 1/2/3/4/5/6/7-MGC,7-CWBH, MfD, FD, WfS, RG, SR, Reloaded, Munchkinomicon, Conan
Axe Cop | Booty, Fish & Ships | Cthulhu 1/2/3 | Zombies | Cthulhu Dice | Zombie Dice Android Level Counter |
12-30-2011, 12:25 PM | #10 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Munchkin Zombie help for newbies.
An extra clarification: That's have in play. Power and Mojos can not be put into play if they can't be "used." In other words, you can't have extra Mojos or Powers in play that you aren't using.
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