08-19-2015, 10:42 AM | #141 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Thaumatology: Sorcery
Typing on my phone, bear with me.
Primary ability is sorcery, say at 50 points. I don't have the book yet but this will do for examples. He has the healing spell, and let's say two others costing 10 each. Sorcery. 50 Healing. 32 Foo. 10÷5=2 Bar. 10÷5=2 Total is 86 points. New list: Sorcery. 50 Illusion. 42 Healing. 32÷5=7 Foo. 10÷5=2 Bar. 10÷5=2 Total is 103 points. You have to pay the difference to buy the power; otherwise you haven't finished paying for it and you need a limitation or something.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
08-19-2015, 10:45 AM | #142 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Thaumatology: Sorcery
Got myself a keyboard and a monitor, so I don't have to squint or type with one finger, bleh.
Quote:
Contrast a standard sorcerer with only one slot: Sorcery. 50 Healing. 32÷5=7 Foo. 10÷5=2 Bar. 10÷5=2 Total is 61 points. New list: Sorcery. 50 Illusion. 42÷5=9 Healing. 32÷5=7 Foo. 10÷5=2 Bar. 10÷5=2 Total is 70 points. Difference is 9 points for the new spell, which matches with the expected cost. Yay, math works! Having two primary slots is a little complicated because you have to do this little song-and-dance when you get a "more better" top spell.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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08-19-2015, 11:26 AM | #143 | |
Join Date: Oct 2008
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Re: GURPS Thaumatology: Sorcery
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In my house rules they are limited to the maximum of the second spell in point value in in the second slot. Thus say they have 50 points sorcery(highest) and 50+45 point+40 point+35 point spells: And have paid the full 45 points for the highest spell so they could have 2 spells at the same time. Then when they get a new 50 point spell: -By RAW they could only use one spell at maximum 50 points. -By your house rule they could not use the 50 point spell at all but have 2 of the lower. -By my house rules they could use the 50 point spell only in the primary slot and the maximally 45 point spell in the secondary slot. In fact in my games power users often have deliberate lower level slots like that. |
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08-19-2015, 12:36 PM | #144 |
Never Been Pretty
Join Date: Jan 2005
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Re: GURPS Thaumatology: Sorcery
Bruno's got it right. You pay the difference between the new ability and the old ability. As well as the new, lower, cost of the old ability.
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08-19-2015, 12:44 PM | #145 | |
Join Date: Jan 2012
Location: T'Pol's Ready Room
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Re: GURPS Thaumatology: Sorcery
Quote:
Does that make more sense?
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"Ave, Imperator, morituri te salutant." Star Trek: Endeavour - a fanfiction site Frak, Frel, and Other "F" Words - my blog |
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08-19-2015, 12:48 PM | #146 | |
Join Date: Oct 2008
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Re: GURPS Thaumatology: Sorcery
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-By your house rule they could use the 50 point spell but that blocks the other slots when in use. If I understood correctly? |
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08-19-2015, 12:54 PM | #147 |
Join Date: Jan 2012
Location: T'Pol's Ready Room
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Re: GURPS Thaumatology: Sorcery
Yeah. Until they pay the difference, in which case everything goes back to normal in terms of Simultaneous.
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"Ave, Imperator, morituri te salutant." Star Trek: Endeavour - a fanfiction site Frak, Frel, and Other "F" Words - my blog |
08-19-2015, 01:35 PM | #148 | |
Never Been Pretty
Join Date: Jan 2005
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Re: GURPS Thaumatology: Sorcery
Quote:
As Bruno showed, the point cost difference between the new and old ability is not all you have to pay. You also have to pay the 1/5 cost of the old ability, otherwise you've only paid for the new ability and gotten the old one for free. |
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08-19-2015, 02:18 PM | #149 | |
Join Date: Jan 2012
Location: T'Pol's Ready Room
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Re: GURPS Thaumatology: Sorcery
Quote:
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"Ave, Imperator, morituri te salutant." Star Trek: Endeavour - a fanfiction site Frak, Frel, and Other "F" Words - my blog Last edited by Rigil_Kent; 08-19-2015 at 02:29 PM. |
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08-19-2015, 03:49 PM | #150 | |
Join Date: Aug 2004
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Re: GURPS Thaumatology: Sorcery
Quote:
I would love to get a series akin to GURPS Spaceships out of this — say, a series of pdfs that catalog related sets of Known Spells that are modeled after spells from GURPS Magic, with each volume covering a handful of related Colleges (so you can do it in under ten supplements). |
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Tags |
cancellation, powers, thaumatology |
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