Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Car Wars

Reply
 
Thread Tools Display Modes
Old 07-07-2015, 03:06 PM   #1
Paul
 
Join Date: Jul 2004
Location: Austin
Default CW6e draft record sheet in-play

https://pbs.twimg.com/media/CJUzqn0VAAEURQ1.jpg
https://pbs.twimg.com/media/CJUrmLYUkAA8wLR.jpg

Source: Phil Reed's Twitter feed.

More tease than peek, thanks to Phil's clever camera positioning, but it's progress. Looks fun!

Now for the wild speculation!

Weapons cards are separate -- by design, or function of prototype? Dice in background are non-pip, pretty sure. The lack of a numerical value on the armor space makes me think the balance between armor and weapons will be card-based. The blue things in the second image are card sleeves, SOP for creating a playtest deck.
__________________
Paul Chapman

Last edited by Paul; 07-07-2015 at 03:11 PM. Reason: Added speculation.
Paul is offline   Reply With Quote
Old 07-07-2015, 05:12 PM   #2
Hawke
 
Join Date: Jul 2005
Location: Stevens Point, WI
Default Re: CW6e draft record sheet in-play

Quote:
Originally Posted by Paul View Post
The lack of a numerical value on the armor space makes me think the balance between armor and weapons will be card-based.
If I had to guess I'd say that it's just using counters to track armor for a reusable "car board" rather than a writable "character sheet" for tracking damage. I am curious if the pink vs. green counter has any significance though.
Hawke is offline   Reply With Quote
Old 07-07-2015, 05:50 PM   #3
Magesmiley
 
Join Date: Aug 2011
Location: Snohomish, WA
Default Re: CW6e draft record sheet in-play

Quote:
Originally Posted by Hawke View Post
If I had to guess I'd say that it's just using counters to track armor for a reusable "car board" rather than a writable "character sheet" for tracking damage. I am curious if the pink vs. green counter has any significance though.
Based on where things are placed, I suspect that there are two types of markers - pink to indicate damage that has accumulated to components and green indicating points that get removed when damaged.

If I'm correct (and I have no idea if I am), it seems a bit clunky to me - I'd rather see just one way of tracking damage - either use markers for DP for everything or markers and remove or use markers to indicate damage taken, but not both.
__________________
Dynamax Designs, Designing quality since 2035.

Watch your handling and remember to Drive Offensively!
Magesmiley is offline   Reply With Quote
Old 07-07-2015, 06:31 PM   #4
Knuckle_Head
 
Join Date: Apr 2014
Location: Maple Ridge, British Columbia
Default Re: CW6e draft record sheet in-play

If I reccall, from the youtube live event they did before, the numebered counters represent armour. I notice that the tires still use damage points. I do not understand why you would use markers to keep track of one kind of damage and the old pen and paper method for the rest. Personally I think keeping track of these things with a pencil (or dry erase markers like frag) will keep things tidier on the table.
Knuckle_Head is offline   Reply With Quote
Old 07-07-2015, 06:56 PM   #5
ElLoboGordo
 
ElLoboGordo's Avatar
 
Join Date: Mar 2013
Location: Central Oklahoma
Default Re: CW6e draft record sheet in-play

I'm thinking pink represents damage points incurred (as the stuff inside the car has DP listed), and green represents number of hits. I wonder if armor is becoming more of a saving throw, where successive hits have a better chance of penetration without needing to tick off quantities of armor.

Of course, that doesn't require different colored counters. You'd just need a couple dozen numbered counters and use them for everything.
__________________
Check out the Car Wars community on Google+!

And if you're in flyover country, consider linking into Tornado Alley Game Guild!
ElLoboGordo is offline   Reply With Quote
Old 07-07-2015, 10:08 PM   #6
juris
 
juris's Avatar
 
Join Date: Jun 2012
Location: CA
Default Re: CW6e draft record sheet in-play

Looks to me like the counters just represent remaining DP for the armor. It also looks like armor is going to be based on a #hits before a breach rather than an armor point system

Last edited by juris; 07-07-2015 at 11:27 PM.
juris is offline   Reply With Quote
Old 07-08-2015, 04:31 AM   #7
philreed
I do stuff and things.
 
philreed's Avatar
 
Join Date: Aug 2004
Default Re: CW6e draft record sheet in-play

I posted more at BGG:

https://boardgamegeek.com/blogpost/4...ytest-set-spin
philreed is offline   Reply With Quote
Old 07-08-2015, 06:53 AM   #8
davester64
 
Join Date: Feb 2005
Location: Springfield, IL
Default Re: CW6e draft record sheet in-play

I like what I see so far. I wonder how one becomes Phil's friend in time for GenCon?
davester64 is offline   Reply With Quote
Old 07-08-2015, 07:49 AM   #9
Parody
 
Parody's Avatar
 
Join Date: Aug 2004
Location: Twin Cities, MN
Default Re: CW6e draft record sheet in-play

Quick Reactions:

Our first good look. Not too surprising given what we'd seen so far.

There's probably a more well known comparison to pick, but Car Synergy may be appropriate here at SJG's website.

The "turning key" seems less than durable, at least in cardboard. (Moving parts are fiddly by design. :)

The collision dice and (most of) the described rules are straight out of Overdrive Arena. I hated it there. :(

Two players?
__________________

Last edited by Parody; 07-08-2015 at 08:09 AM.
Parody is offline   Reply With Quote
Old 07-08-2015, 09:04 AM   #10
Fred Skin
 
Fred Skin's Avatar
 
Join Date: Jun 2005
Default Re: CW6e draft record sheet in-play

I like the way car customization is described: quick, easy, & points-based.
Fred Skin is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:29 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.